
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by fablesalive·Workflow
Images © fablesalive. Used for product review; image policy.
A focused single-purpose add-on that colour-codes polygon density, listed in the Superhive library alongside other mesh and game optimization tools.
The Non-Optimized Polygon Inspector Addon for Blender helps you identify non-optimized high-polygons within a scene. It works by visually distinguishing high-resolution and low-resolution polygons, colouring the results directly so you can see where mesh density is concentrated.
Red polygons indicate high-polygons that are non-optimized, while green polygons indicate low-polygons. The distinction is made based on the scene's polygon count, giving you a colour-coded read on which parts of the model carry the most geometry. Documentation is included with the add-on.
Built as a Blender add-on and compatible as a Blender extension, it supports Blender versions 4.1 and 4.2 and is released under the GPL license. A demo video is available for those who want to see more before installing. It ranks within the Superhive library among mesh optimization and game optimization tools.
Non-Optimized Polygon Inspector Addon is best for blender artists checking scenes for non-optimized high-polygon geometry.
Non-Optimized Polygon Inspector Addon is completely free to download and use.
The Non-Optimized Polygon Inspector Addon supports Blender versions 4.1 and 4.2. It is also compatible as a Blender extension and is distributed as an add-on. If you run one of those Blender releases, the tool is built to work within your setup. For any details beyond these listed versions, check the developer's page, where the compatibility and extension information for the add-on is published.
The Non-Optimized Polygon Inspector Addon visualizes non-optimized high-polygons using colour. Red polygons indicate high-polygons that are non-optimized, while green polygons indicate low-polygons. The distinction is made based on the scene's polygon count, so the colouring reflects where geometry density is highest across your Blender scene. This gives you a direct visual read on which areas of the model carry non-optimized high-polygon geometry without leaving Blender.
The Non-Optimized Polygon Inspector Addon is released under the GPL license. It is listed here as free, so for current licensing terms and any purchase or download details you should refer to the developer's page. The add-on also ships with documentation, which covers usage information for the tool. Checking the developer's page directly is the best way to confirm the latest licensing status before you install.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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