
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by 孙堪伟·Workflow
Images © 孙堪伟. Used for product review; image policy.
Earns its place in the superhive library by keeping texture editing, normal-map generation, and local AI depth estimation together inside Blender's Shader Editor.
NormalCanvas Pro is a GPU-accelerated texture processing suite that runs directly in Blender's Shader Editor. To open it, select an Image Node and press Y, the default key, then edit textures without exporting them.
The suite includes selection tools with Rectangle, Circle, and Polygon Lasso options, Clone & Heal by Ctrl+Dragging a selection, and non-destructive real-time filters for Gaussian Blur, Levels with a histogram, and Feathering. Its normal map generator adds Bevel Simulation using Bevel and Profile sliders, independent control over Intensity, Edge Sharpening, and Micro-details, and a one-click toggle between OpenGL and DirectX output.
An integrated AI Depth Engine runs the Depth Anything V2 model locally, with Smart Tiling that blends overlaps to save VRAM and three quality modes. A One-Click Mesh Preview generates a subdivided plane with a Displacement Modifier matched to your image's aspect ratio, and a Smart Node Workflow imports and connects optimized node groups so you can adjust normal strength and displacement height directly.
Normalcanvas Pro is best for blender artists building PBR materials and normal maps who want to edit textures inside the Shader Editor without exporting.
Normalcanvas Pro is completely free to download and use.
NormalCanvas Pro supports Blender versions 4.5 through 5.0, and version 1.0.2 included compatibility updates for Blender 5.0. It runs directly in the Shader Editor as a GPU-accelerated texture processing suite. To start, select an Image Node and press Y, the default key. From there you can use selection tools, non-destructive filters, normal map generation, and AI depth estimation without leaving Blender. Check the developer's page for the exact requirements tied to your setup and platform before installing.
NormalCanvas Pro activates from within the Shader Editor: select an Image Node, then press Y, which is the default key. This opens its image processing workflow, where you can use Rectangle, Circle, and Polygon Lasso selections, Clone & Heal by Ctrl+Dragging a selection, and non-destructive filters such as Gaussian Blur, Levels with a histogram, and Feathering. Because the suite runs inside the node editor, you edit textures without exporting them elsewhere. The developer's page covers any additional setup for specific tools.
NormalCanvas Pro added support for Apple macOS and Linux platforms in version 1.0.3, alongside general performance improvements and cross-platform stability updates. The listing notes that expanded support for macOS and Linux is currently in Beta, so behaviour on those platforms may still be changing. For the local AI depth features, a One-Click AI Environment Installer is available in the preferences. See the developer's page for the current status of platform support before installing.
NormalCanvas Pro includes an integrated AI Depth Engine built on the Depth Anything V2 model, which runs locally. Its Smart Tiling automatically handles large images with overlap blending to save VRAM, and you can choose from three quality modes: Fast, Balanced, or High. Setup is handled by a One-Click AI Environment Installer found in the preferences. This lets you generate depth from raw images inside the Shader Editor as part of building PBR materials. The developer's page has more detail on the AI environment.
NormalCanvas Pro is listed as free in this catalog. It is distributed under a GPL license, and licensing terms can change over time, so check the developer's page for the current details before you rely on them. Feature-wise you get image editing tools, real-time normal map generation with OpenGL and DirectX output, local AI depth estimation, a one-click mesh preview, and automatic node group setup, all working inside Blender's Shader Editor.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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