
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Null Station·Workflow
Images © Null Station. Used for product review; image policy.
Null Game Toolkit earns its place in the Superhive library by bundling collision, LOD, and export tasks into a single Blender addon, with engine-specific naming for Unreal, Unity, and Godot. It runs as pure Python with no dependencies and a file size under 500 KB.
Null Game Toolkit is a Blender addon built for game developers, technical artists, and 3D asset creators, focused on collision generation, LOD creation, and asset export. It provides six collision types — Box, Sphere, Capsule, Convex Hull, Mesh, and Accurate — alongside smart shape detection that analyzes mesh geometry and suggests an optimal collision type for one-click generation.
LOD generation creates multiple levels with custom reduction ratios and auto-naming, plus batch processing across entire collections. The bulk export system handles multiple assets at once in FBX, OBJ, and GLTF, with texture embedding and options to apply transforms or export from world center. Naming conventions cover Unreal Engine, Unity, Godot, and custom prefixes or suffixes.
Context-aware utilities adapt buttons to the current selection, and auto-organization can create collections by type or by object. Isolation modes include a default view, an isolate-collision view, and a compare mode. It is compatible with Blender 4.0 to 5.0, runs on Windows, macOS, and Linux, and has no dependencies as pure Python.
Null Game Toolkit is best for game developers, technical artists, and 3D asset creators preparing meshes for engines like Unreal Engine, Unity, and Godot.
Null Game Toolkit is completely free to download and use.
Null Game Toolkit is compatible with Blender 4.0 through 5.0 and later. It runs on Windows, macOS, and Linux, and is written in pure Python with no external dependencies, so there is nothing extra to install alongside it. The addon comes with an installation guide, quick start documentation, and full feature documentation, along with a version history and changelog to help track changes across releases.
Null Game Toolkit prepares assets for Unreal Engine, Unity, Godot, and other engines through its naming conventions and export options. It applies engine-specific naming — UCX_[Name] and SM_[Name] for Unreal, [Name]_Col for Unity, and [Name]-col for Godot — or a custom prefix and suffix you define. Bulk export writes to FBX, OBJ, and GLTF, with texture embedding and options to apply transforms or export from world center.
Null Game Toolkit is written in pure Python and lists no dependencies, so it does not require extra libraries beyond Blender itself. It supports Windows, macOS, and Linux and has a file size under 500 KB. The collision workflow is straightforward: select a mesh, choose a collision type or let smart shape detection pick one, and generate it in a single click.
Null Game Toolkit is listed as free in this catalog. Licensing terms can change, so check the developer's page on Superhive for current details and the professional license agreement that ships with the addon. The download includes the addon itself, an installation guide, quick start documentation, complete feature documentation, a version history and changelog, and email support. A demo video is also available.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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by HaughtyGrayAlien
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