
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by OEBS Studio·Workflow
Images © OEBS Studio. Used for product review; image policy.
Stands out in the Superhive library for consolidating Geometry, Shader, and Compositor node group management into one N-panel, with regex filtering, a complexity score, and a dependencies tree that a flat data-block list doesn't provide.
Oebs Node Group Manager (3 In 1) brings Blender's Geometry, Shader, and Compositor node groups into a single, sortable, filterable list in the N-panel. From one place you can filter by unused, orphaned, favorites, or selection, and sort by name, user count, node count, nested depth, or complexity. Column widths are adjustable, and a compact mode is available.
The panels adapt to where you work. Open a Node Editor and the matching manager tab appears in the N-panel sidebar; open the 3D Viewport and all three sit in one tabbed panel with a global search at the top. The Geometry Nodes list shows Name, Nodes, Groups (nested count), and Objects (user count) columns, with a filter bar that supports plain text or full regex. The Shader Nodes panel adds a Mats column showing how many materials use each group.
Expand any group for a detail card covering node, link, nested, and object counts plus a complexity score. Per-group actions include Rename, Duplicate, Batch Replace, Select Users, Version Tag, socket and link validation, and a dependencies tree. Bulk actions cover removing orphaned groups, version overviews, and importing from external .blend files.
Oebs Node Group Manager (3 In 1) is best for blender artists managing large numbers of Geometry, Shader, and Compositor node groups, and cleaning up files before delivery.
Oebs Node Group Manager (3 In 1) is completely free to download and use.
Oebs Node Group Manager is a unified manager for all three of Blender's node group types — Geometry, Shader, and Compositor. Open any Node Editor and the matching manager tab appears in the N-panel sidebar; open the 3D Viewport and all three types sit in one tabbed panel with a global search at the top. Each type gets its own list, and the Shader panel adds a Mats column showing how many materials use each group alongside the object count.
Oebs Node Group Manager lets you filter the node group list by unused, orphaned, favorites, or selection. Clicking Unused surfaces dead node groups, and Remove Orphaned clears them from the file. Removal options include Remove, Remove + Nested with a preview of what will be deleted, and Remove All, which requires confirmation. You can also scan every group in the file for exposed but internally unconnected Group Input/Output sockets, giving you a way to spot loose ends before cleanup.
Oebs Node Group Manager includes a filter bar that supports plain text or full regex — you toggle the `.*` button to switch between the two modes. Beyond filtering, you can sort the list by name, user count, node count, nested depth, or complexity, ascending or descending with a single click. Column widths are adjustable through an expandable section, and a compact mode is available, so the list can be arranged to fit how you work.
Oebs Node Group Manager is listed as free in this catalog. For current licensing terms and any details on updates, check the developer's page on Superhive. The tool itself covers managing Geometry, Shader, and Compositor node groups from the N-panel, including renaming, duplicating, version tagging, validation, exporting, and importing node groups from external .blend files. A demo video is also available if you want to see the feature set before installing.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

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by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.