
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by vkblender·Workflow
Images © vkblender. Used for product review; image policy.
OmniCapture earns its place for a focused job: turning camera-array creation for 3D scanning and photogrammetry into a few-click setup rather than manual camera placement.
OmniCapture is a Blender add-on for building multi-camera rigs. It was developed to simplify creating camera arrays for 3D scanning and photogrammetry projects, generating spherical, cylindrical, or custom rigs around a subject rather than placing each camera by hand.
Beyond generation, the add-on integrates with the viewport by automatically switching to the active camera view, mimicking Blender's Numpad 0 functionality. It is designed to prevent viewport lags and freezes, and its interface uses intuitive controls and clear labeling.
OmniCapture is compatible with Blender 4.4 and above and is Blender Extension compatible. It works with the Cycles and Eevee render engines and is released under the GPL license. In this catalog it is listed as free; check the developer's page for current licensing details.
Omnicapture is best for setting up spherical, cylindrical, or custom camera arrays for 3D scanning and photogrammetry projects in Blender.
Omnicapture is completely free to download and use.
OmniCapture is fully compatible with Blender 4.4 and above, so you'll need a version at or beyond that release to run it. It is distributed as an add-on and is Blender Extension compatible, meaning it fits into Blender's extension system. If you're on an older build, check the developer's page before installing, since the stated compatibility begins at 4.4. Running a current release is the safest way to make sure the camera array generation and automatic viewport switching behave as described.
OmniCapture lists Cycles and Eevee as the render engines it works with. That means the camera rigs you generate can feed into either engine depending on your project. Since the add-on focuses on setting up camera arrays around a subject, the render engine choice comes down to your own output needs rather than any limitation stated for the tool. For specifics on how it behaves with each engine, the developer's page is the place to look.
OmniCapture can generate spherical, cylindrical, or custom camera rigs arranged around your subject. The array generation is meant to replace manual camera placement, and the add-on also switches to the active camera view automatically, mimicking Blender's Numpad 0 shortcut. It was built to simplify creating camera arrays for 3D scanning and photogrammetry work. For a closer look at the setup and its controls, the developer's page is where to find more detail before you start using it.
OmniCapture is listed as free in this catalog, and it is released under the GPL license. It is distributed as a Blender add-on and is Blender Extension compatible. For the most current licensing terms and any usage conditions, the developer's page is the best reference. If licensing matters for your project, confirm the details directly with vkblender before relying on any particular arrangement rather than assuming terms stay fixed over time.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.