
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by DC Labs·Workflow
Images © DC Labs. Used for product review; image policy.
OptiMesh Pro earns its spot in the Superhive library by folding a full game asset workflow—optimization, LODs, UVs, baking, colliders, analysis, and export—into a single Blender addon.
OptiMesh Pro is a Blender addon from DC Labs that brings a complete game asset pipeline into Blender. It covers optimization, LOD generation, UV unwrapping, texture baking, collider creation, asset analysis, and export to multiple game engines, so the steps for preparing a model happen inside one addon.
Optimization reduces polygon counts while preserving sharp edges and UV seams, with decimation by ratio or target polygon count and Mobile, Indie, AA, and Hero presets. Automatic LOD generation creates LOD0 through LOD3 with configurable reduction ratios and auto-organized collections. Mesh cleanup, UV tools, PBR baking, texture optimization, and batch production tools round out the preparation work, alongside statistics for tracking triangle counts and material data.
One-click export presets target Unity, Unreal Engine, Godot 4, Sketchfab, and Fab, with Draco compression and embedded textures. Marketplace media tools add thumbnail and turntable rendering. It works with Blender 3.6 or newer on Windows, macOS, and Linux, and uses the Cycles renderer for texture baking.
Optimesh Pro is best for game developers, environment artists, technical artists, asset marketplace sellers, indie studios, and freelance 3D artists working with Unity, Unreal Engine, or Godot.
Optimesh Pro is completely free to download and use.
OptiMesh Pro lists compatibility with Blender 3.6 or newer, so it runs on that version and later releases. It's built as a Blender addon that keeps the game asset pipeline inside the application, covering optimization, LOD generation, UV work, baking, colliders, analysis, and export. If you're on an older Blender build, check the developer's page before installing, since versions below 3.6 fall outside the stated compatibility range for this addon.
OptiMesh Pro requires the Cycles renderer for texture baking. Its PBR baking supports Diffuse, Roughness, Normal, Ambient Occlusion, and Emission passes, with export resolutions of 512px, 1K, 2K, and 4K. The rest of the pipeline, including optimization, LOD generation, UV tools, and export, works alongside this, but if you plan to bake maps, make sure Cycles is set as your render engine in Blender before starting.
OptiMesh Pro includes one-click export presets for Unity and Unreal Engine as FBX, Godot as GLTF/GLB, and Sketchfab and Fab as GLB, along with generic GLTF workflows. Export options add Draco compression and embedded textures, and you can batch export across all presets at once. Collider generation also follows automatic naming conventions for Unreal Engine and Unity, so generated assets line up with those engines' expectations.
OptiMesh Pro runs on Windows, macOS, and Linux, and requires Blender 3.6 or newer plus the Cycles renderer for texture baking. Since it's a Blender addon, it works within the same environment across all three operating systems, handling optimization, cleanup, UV tools, colliders, baking, analysis, rendering, and export from one place. That makes it usable regardless of which desktop platform your setup relies on.
OptiMesh Pro is listed as free in this catalog. For current licensing terms and any usage conditions, check the developer's page, since details can change over time. Beyond cost, the addon combines optimization, LOD generation, mesh cleanup, UV workflows, PBR baking, collider generation, texture optimization, batch tools, statistics, marketplace media rendering, and multi-engine export into a single Blender addon covering the game asset preparation steps.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.