
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by CG Meerkat·Workflow
Images © CG Meerkat. Used for product review; image policy.
Stands out in the superhive library because it fills specific gaps in Blender's stock Set Origin: final-mesh centering, axis-constrained placement, and an inverse counterpart for every origin mode.
Origin Wrangler is a lightweight utility add-on that expands what Blender's Set Origin feature can do. It lets you set an origin to selected faces, edges, or vertices, and constrain the operation to specific axes in either local or global space. You can also place an origin anywhere within an object's bounding box.
Beyond the basics, the add-on can align an origin to the center of a final mesh, calculated from geometry that includes shape keys and modifiers such as Mirror, Array, and Displace. A smart-align option positions an origin at the middle of the geometry on any of an object's six sides. Origin Wrangler also adds an inverse "…to Origin" counterpart for every "Origin to…" mode, including center of mass, and it warns you when a solid volumetric center-of-mass calculation meets non-manifold geometry.
A linear interpolation mix control lets you blend between an origin's old and new locations. The add-on suits bulk tasks such as fixing the origins of hundreds of grass blades. A demo video is available.
Origin Wrangler is best for blender artists who need more origin-positioning options than the stock Set Origin provides, including bulk cleanup like correcting the origins of many objects at once.
Origin Wrangler is completely free to download and use.
Origin Wrangler works with Blender versions 3.6 through 4.5, covering a range of releases across the 3.x and 4.x series. If you run a Blender version within that window, the add-on's expanded Set Origin tools are available to you. For versions outside that range, check the developer's page to confirm current compatibility before installing, since support details can shift as new Blender releases arrive.
Origin Wrangler can align an object's origin to the center of its final mesh, meaning the geometry that results after shape keys and modifiers such as Mirror, Array, and Displace. Blender's stock Set Origin calculates centers from the base geometry only, so it can't account for these modifiers. This makes Origin Wrangler helpful when you need an origin positioned correctly on an object whose visible shape differs from its underlying mesh.
Origin Wrangler can set an origin using an object's solid volumetric center of mass, and it warns you when the object has non-manifold geometry. Blender's built-in center-of-mass operators don't provide this warning. Because a solid volume calculation assumes a closed mesh, the alert flags cases where the computed result may not be reliable. This gives you a chance to review the geometry before relying on the center it produces.
Origin Wrangler lets you set origins on specific axes only, and it supports both local and global spaces for this. That means you can reposition an origin along chosen axes while leaving the others unchanged. This axis-specific control isn't part of Blender's stock Set Origin, which repositions origins as a whole. It's useful when you need to adjust an origin's placement on a particular axis rather than moving it entirely.
Origin Wrangler is listed as free in this catalog, and it's distributed under the GPL license. For the most current licensing and download details, visit the developer's page on superhive, since terms can change over time. Once installed, the add-on adds its expanded origin-setting tools to Blender alongside the built-in Set Origin options, giving you additional ways to position object origins.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.