
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Polynook·Workflow
Images © Polynook. Used for product review; image policy.
Packed Data Manager stands out in the Superhive library for the sheer breadth of Blender data types it exposes to filtering and batch operations in a single tool.
Packed Data Manager works with over 40 Blender data types, among them Object, Material, Collection, Modifier, Mesh, Custom Property, UV Map, Action and Bone. It lets you inspect data and their relationship to other data, then filter that data down to what matches your criteria using hundreds of filters. You can filter by built-in Blender data properties found in the vanilla property panels and the data API outliner view, or by custom-crafted filters with unique behaviours. Data is only shown if it passes the filter conditions.
Once data is filtered, the add-on can batch execute hundreds of operations across the supported data types. These include built-in property operations that change almost any property, and custom operations built for specific data types. Operation reports give detailed information about each data item, indicating whether an operation succeeded, succeeded with certain limitations, or failed.
Dedicated operations cover renaming across most data types with simple matching or regular expressions, linking objects to collections in the active scene or all scenes, quick select in the viewport, rearranging UV layers, modifiers and constraints, adding new data such as Asset Tags, Vertex Groups and Material Slots to multiple objects, and scattering a selection of objects.
Packed Data Manager is best for blender users managing large scenes who need to inspect, filter and batch modify many data types across a blend file at once.
Packed Data Manager is completely free to download and use.
Packed Data Manager supports over 40 Blender data types in the current blend file. These include Object, Material, Collection, Modifier, Mesh, Custom Property, UV Map, Action and Bone, among others. Across those types you can inspect data and their relationship to other data, apply hundreds of filters to narrow selections, and run hundreds of batch operations. The variety of supported types is what lets the add-on reach into many corners of a scene from one place, rather than handling a single kind of data at a time.
Packed Data Manager provides hundreds of filters with many possible combinations you can apply to Blender data. You can filter by built-in Blender data properties, the same ones found in vanilla Blender property panels and the data API outliner view, or use custom-crafted filters with unique behaviours not available on vanilla data. Data is only shown if it passes the filter conditions, so you build up a set that matches your criteria before acting on it. Filtered data can then be passed to the add-on's batch operations.
Packed Data Manager can batch execute hundreds of operations across its supported data types. Built-in property operations change almost any property of any data type, while custom operations are built for specific types. Named operations include renaming with simple matching or regular expressions, replacing, numerating and changing case; linking objects to collections in the active scene or all scenes; quick select in the viewport; moving UV layers, modifiers and constraints; adding new data such as Asset Tags, Custom Properties, Material Slots, UV Maps and Vertex Groups; and scattering objects.
Packed Data Manager is listed as free in this catalog. Because licensing terms can change over time, check the developer Polynook's own page for the current details before you download or rely on it in a project. Documentation is referenced for the add-on's data types, filters, operations and operation reports, and a demo video is available on YouTube if you want to see the tool before installing it into your Blender setup.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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