
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by NovaStrikes·Workflow
Images © NovaStrikes. Used for product review; image policy.
Earns its place by giving Blender a persistent, named palette system where none exists natively — colors save inside the .blend file and, in higher tiers, travel between projects as JSON. A free version is available under a GPL v3 license.
Blender has no built-in color palette system, so artists re-enter the same hex codes every session. Palette Manager Pro adds a persistent, named palette system inside the Material tab's Properties panel: select a mesh, scroll down, and create named palettes with named colors instead of raw hex codes. Apply to Object sets the material base color in one click without opening the shader editor, an eyedropper samples a color from an object into a palette slot, and palettes save automatically with the .blend file.
Higher tiers add HEX code display per color and JSON export/import, letting you carry a palette into any project with its color names intact. Lite ships with 50 built-in premium palettes across eight categories — Nature, Urban, Interior, Exterior, Game & Stylized, Art Styles, Materials and Mood — with a preview popup showing hex codes and a category filter.
Pro adds extraction of dominant colors from an image into a ready-to-use palette, batch apply to a selection, and a random palette generator built on color theory: Analogous, Triadic, Complementary, Split-Complementary or Synthwave. It works with EEVEE and Cycles on Blender 4.0+ and 5.1, across Windows, Mac and Linux.
Palette Manager Pro - Color Palette System is best for blender artists who want a persistent, named color palette system for setting material base colors and reusing palettes across projects.
Palette Manager Pro - Color Palette System is completely free to download and use.
Palette Manager Pro works with both EEVEE and Cycles, and supports Blender 4.0+ through 5.1. It lives in the Material tab's Properties panel, so you select a mesh, scroll down, and the palette tools are ready. Applying a color sets the object's material base color in one click, with no trip to the shader editor. Because Apply to Object sets the material base color directly, the same palette works whether you render in EEVEE or Cycles, and palettes save automatically inside your .blend file.
Palette Manager Pro runs on Windows, Mac and Linux, so the addon isn't tied to a single operating system. It installs into Blender and works within the Material tab, and palettes are stored inside your .blend file, which means a project can move between machines with the file itself. The free version is distributed under a GPL v3 license and doesn't require an account to download. For current licensing across the higher tiers, check the developer's page.
Palette Manager Pro stores palettes directly inside your .blend file and saves them automatically, so reopening a project brings your named colors back with no manual step. Everything sits in the Material tab's Properties panel — select a mesh, scroll down, and your palettes are there. In the free tier, palettes stay per .blend file, so a new project starts fresh. The higher tiers add JSON export and import, letting a palette load into any project with its color names intact.
Palette Manager Pro is listed as free in this catalog, and a free version is available under a GPL v3 license with no account required to download. That free version covers up to two named palettes with six colors each, one-click apply to object, the eyedropper, and automatic saving inside the .blend file. Paid Lite and Pro tiers add more palettes and colors, JSON portability, built-in premium palettes and image color extraction. For current pricing and licensing details, check the developer's page.
Palette Manager Pro moves palettes between projects through JSON export and import, available in the Lite and Pro tiers. You save any palette as a .json file, then open a different project and import it to load the whole palette with its color names intact. In the free tier, palettes stay inside a single .blend file, so a new project starts fresh. The JSON route makes your colors portable across projects and across machines.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.