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Palette_One

by AmuroSakura·Workflow

Images © AmuroSakura. Used for product review; image policy.

Why we like it

Palette_One earns its place in the superhive library by handling a narrow job cleanly: capturing node selections as named presets and dropping them back into any of Blender's four node editors, with socket defaults intact and everything stored inside the .blend file.

What is Palette_One?

Palette_One is a Blender 5.0 add-on for saving reusable node presets. Select any group of nodes in a node editor, register them under a name, and recall them later from the palette_one tab in the N-panel. The add-on works in the Shader, Geometry Nodes, Compositor, and Texture Node editors.

Placement runs as a modal operation: after clicking Place Preset, the nodes follow the cursor, a left-click confirms the position, and a right-click or Esc cancels. Presets carry a tree-type label — (SHADER), (GEOMETRY), (COMPOSITOR), or (TEXTURE) — showing their origin, and default values on all input sockets are saved and restored on placement.

Presets are stored inside the .blend file, so no external files are needed; opening a different file starts with a fresh preset list. Node groups are placed as references, and their internal node trees are not duplicated. Palette_One targets Blender 5.0; the 4.x line is untested, and socket API differences may apply.

Who is Palette_One best for?

Palette_One is best for blender artists who build repeated node setups and want to save and recall them across the Shader, Geometry, Compositor, and Texture node editors.

How much does Palette_One cost?

Palette_One is completely free to download and use.

Key features

  • Node registration saves any node selection as a named preset across the Shader, Geometry, Compositor, and Texture node editors
  • Modal placement: nodes follow the cursor after clicking Place Preset, with left-click to confirm and right-click or Esc to cancel
  • Tree-type labels mark each preset as (SHADER), (GEOMETRY), (COMPOSITOR), or (TEXTURE) to show its origin
  • Socket value preservation saves default values on all input sockets and restores them on placement
  • Per-file storage keeps presets inside the .blend file, with no external files required
  • Node groups are placed as references without duplicating their internal node trees

Tags

#Blender#node editor#node presets#shader nodes#geometry nodes#compositor#workflow#add-on

Frequently asked questions

Does Palette_One work with Blender 5.0?

Palette_One targets Blender 5.0, which is listed as its primary and supported version. The 4.x line is marked as not tested, and socket API differences may apply there, so results on earlier releases aren't guaranteed. The add-on is distributed as a Blender extension-compatible add-on and is listed as used with Cycles and Eevee. If you run an older Blender build, check the developer's page before relying on it, since the tested path is Blender 5.0 and above.

Where does Palette_One store its node presets?

Palette_One stores presets inside the .blend file itself, so there are no external files to manage or move alongside your project. Because storage is per-file, opening a different .blend starts with a fresh, empty preset list rather than a shared library. One detail worth noting: node groups are placed as references, and their internal node trees are not duplicated, so a placed preset points back to the existing group rather than copying its contents.

How do I register and place a preset in Palette_One?

Palette_One registers a preset from a live node selection. Open one of the supported node editors — Shader, Geometry, Compositor, or Texture — select the nodes you want to keep, press N to open the side panel, and switch to the palette_one tab. Click Register Selected Nodes, enter a name, and confirm. To place it later, pick the preset from the list, click Place Preset, move the cursor over the editor so the nodes follow, then left-click to confirm or right-click or Esc to cancel.

Is Palette_One free, and what license does it use?

Palette_One is listed as free here in this catalog. The add-on is released under the GPL-3.0-or-later license, so its terms follow the GPL. Pricing and licensing can change over time, so for the current terms it's best to check the developer's page directly. The add-on is also listed as a Blender extension-compatible add-on, with Cycles and Eevee among the render engines it has been used with.

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