
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Mergim Sahiti·Workflow
Images © Mergim Sahiti. Used for product review; image policy.
Earns its place for consolidating PBR map connections behind a single click while keeping the node tree readable through color-coded frames and one shared Mapping Node.
PBR Connector Pro is a Blender addon that sets an object's PBR material with one click. It automatically connects the standard texture maps — Base Color, Roughness, Metallic, Normal, Height/Displacement, and AO — and routes them all through a single Mapping Node, which keeps the Node Editor clean and organized.
For visualization, the addon groups its nodes into color-coded frames: Base Color in red, AO in white, Metallic in silver, Normal Map in blue, Roughness in grey, and Height/Displacement in orange. AO and Displacement are optional, and UDIM/tiles support handles multi-tile materials, with tiles linked to the single Mapping Node or configured per tile.
PBR Connector Pro works with both Cycles and Eevee for consistent results, and supports Blender versions 4.0 through 4.5. It is distributed under the GPL license, and a demo video is available.
Pbr Connector Pro is best for game artists who want ready-to-use PBR materials quickly, freelance 3D artists managing PBR textures without Node Editor clutter, and studio pipelines where speed and visual organization matter.
Pbr Connector Pro is completely free to download and use.
PBR Connector Pro supports Blender versions 4.0 through 4.5, so it fits recent releases across that range. Within those versions it automatically connects PBR texture maps including Base Color, Roughness, Metallic, Normal, Height/Displacement, and AO, routing them through a single Mapping Node. If you run a Blender version outside the 4.0 to 4.5 range, check the developer's page for current compatibility details before installing, since support beyond that range is not stated here.
PBR Connector Pro works with both Cycles and Eevee, producing consistent results across the two engines. The automatic texture connections it sets up — Base Color, Roughness, Metallic, Normal, Height/Displacement, and AO — apply regardless of which of the two you render with. Optional AO and Displacement inputs are available as well, so you can include or leave out those maps depending on the material you are building in either engine.
PBR Connector Pro includes UDIM and tiles support for multi-tile materials. Tiles can all be linked to the single Mapping Node, or configured per tile, giving you a choice between one shared control and individual adjustments. This works alongside the addon's single Mapping Node approach, which routes all textures through one node to keep the Node Editor clean. For multi-tile texture sets, that means managing the tiling from a central point or fine-tuning each tile as needed.
PBR Connector Pro is listed as free in this catalog. Licensing and pricing can change over time, so for the current terms it is best to check the developer's page directly before downloading. The addon is distributed under the GPL license, which is worth reviewing if you plan to use it within a studio pipeline or redistribute your setup. For the latest details, the developer's page is the authoritative place to look.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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by MikhailRachinskiy
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by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.