
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Marco Sibaldi·Workflow
Images © Marco Sibaldi. Used for product review; image policy.
PCM_Core earns its place in the superhive library as the core engine of the PCM pipeline, handling point cloud import, GPU-driven visualization, and prism clipping in one Blender add-on. PC Clean is noted as the next entry in the suite.
PCM_Core is described as the heart of the PCM pipeline, a lightweight, high-performance engine that brings point cloud handling into Blender for import, visualization, and dynamic clipping. It imports PCD as its native format, along with PLY, LAS, LAZ, and E57, resolving dependencies automatically.
Visualization is GPU-optimized, drawing millions of points in real time with dynamic LOD controlled through Preview Limit and Interactive Limit. Prism Clipping creates precise sections such as plans and elevations by manipulating an interactive bounding box, and the view updates instantly for tracing architectural lines. Point size, transparency, and visible-versus-total point statistics sit in the N Sidebar panel.
PCM_Core is the first entry in the PCM suite, with PC Clean noted as coming soon. It's aimed at SLAM interiors and exteriors or static laser scans, ships under the GPL license, and installs in one click.
Pcm_Core is best for sLAM interiors and exteriors or static laser scans, and architectural survey work involving massive point clouds.
Pcm_Core is completely free to download and use.
PCM_Core targets Blender 5.0 and is marked Blender Extension compatible, shipping as an add-on of the extension type. It works alongside Blender's render engines, listed as Blender-Internal, Cycles, and Eevee. Installation is described as one-click, and the add-on is released under the GPL license. Because this catalog reflects a point-in-time listing, check the developer's page to confirm the currently supported versions and any newer builds before installing.
PCM_Core imports several point cloud formats: PCD as its native format, plus PLY, LAS, LAZ, and E57, with dependencies handled automatically on import. Once loaded, points render through GPU-optimized visualization with dynamic LOD, controlled by Preview Limit and Interactive Limit settings for fluid navigation of large scans. This suits bringing laser-scanner survey data directly into Blender rather than relying on 2D projections.
PCM_Core includes Prism Clipping for creating precise sections such as plans and elevations. You manipulate an interactive bounding box, and the view updates instantly, which supports tracing architectural lines. Point size, transparency, and visible-versus-total point statistics are available from the N Sidebar panel. The documented workflow runs Load, Orient, Prism Clipping, Ortho View, then tracing walls and windows. A demo video is also available.
PCM_Core is listed as free in this catalog. It's released under the GPL license and installs into Blender with a one-click process. It's described as the first entry in the PCM suite, with PC Clean noted as coming soon. Licensing terms can change, so check the developer's page for the current details before you rely on it for a project.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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