
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Matronius·Workflow
Images © Matronius. Used for product review; image policy.
Stands out in the superhive library for its two-part approach: a Photoshop export script paired with a Blender import add-on, with version 1.8.40 adding Blender 5.x support.
The Photoshop To Blender Plugin from Matronius moves Photoshop layers into Blender as a fully structured 3D scene. It works as a two-part system. The PSL Exporter is a Photoshop script: copy it into the Photoshop Presets/Scripts folder and run it from File > Scripts > PSL Exporter to bundle all layers into a single compact .psl (Photoshop Layer) zipped file. The Blender Importer installs like a standard Blender extension and adds an option under File > Import > Photoshop Layer (.psl), where one click imports the .psl file.
On import, the plugin keeps complete layer fidelity, bringing across Normal, Shape, and Text layers. Layers hold the same z-order as the original Photoshop file, so depth is preserved. Shape and Text layers are converted into flat curves, while Normal layers become textured curves. Each Photoshop Group is converted into a Blender Collection for an organized scene.
The plugin runs on both PC and macOS, and version 1.8.40 supports Blender 5.x.
Photoshop To Blender Plugin is best for blender users working on asset creation, concept design, and texture layering who want their Photoshop layers imported as a structured 3D scene.
Photoshop To Blender Plugin is completely free to download and use.
The Photoshop To Blender Plugin, at version 1.8.40, fully supports Blender 5.x. The Blender side installs like any standard Blender extension and adds an option under File > Import > Photoshop Layer (.psl). From there a single click imports a .psl file and builds it into a structured 3D scene inside Blender. The developer notes frequent updates, so checking Matronius's page is worthwhile if you run a newer Blender release and want to confirm the latest supported versions before installing.
The Photoshop To Blender Plugin installs in two parts. For Photoshop, copy the PSL Exporter script into the Photoshop Presets/Scripts folder, then run it from File > Scripts > PSL Exporter to bundle your layers into a single .psl zipped file. For Blender, install the importer like any standard Blender extension, which adds File > Import > Photoshop Layer (.psl). One click there imports the .psl file. Documentation is also provided to guide you through the setup on both applications.
The Photoshop To Blender Plugin runs on both PC and macOS, so the exporter and importer work across either platform. Because the .psl file is a single compact zipped bundle of your Photoshop layers, it can also be moved across drives or between different machines before importing into Blender. This means you can prepare a layered file on one computer and complete the import on another, whether you work on Windows or Mac.
The Photoshop To Blender Plugin imports all your layers, including Normal, Shape, and Text layers, keeping the same z-order as the original Photoshop file so depth is preserved. Shape and Text layers are converted into flat curves, while Normal layers become textured curves. Each Photoshop Group is turned into a Blender Collection, producing an organized scene. The result is a structured 3D scene in Blender that mirrors the hierarchy of your original Photoshop document.
The Photoshop To Blender Plugin is listed as free in this catalog. Licensing terms can change, so for the most current details it's best to check Matronius's own page before downloading. The tool is developed by Matronius, the team behind their Blender to Daz Studio plugin, and the developer states they release frequent updates and welcome user feedback, so the product page is also the place to confirm the current version and support options.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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