Skip to content

Pickup Tool

by Mohd Khurram·Workflow

Images © Mohd Khurram. Used for product review; image policy.

Why we like it

Pickup Tool earns its place in the Blender library by folding the constraint, parenting, and baking steps behind prop pickup animation into a single panel.

What is Pickup Tool?

Pickup Tool is a Blender add-on that creates object pickup, carrying, dropping, and baked animations with minimal setup. It attaches objects to characters, moves them, and converts the motion into keyframes. Rather than manually creating constraints, parenting objects, and baking animations, the add-on automates the process through a single interface, letting you select a target object, pick it up, drop it, and bake the result for use in Blender, game engines, or other animation pipelines.

The workflow runs in steps: choose the object or character that will interact with the prop, click Set Target to define the pickup target, use Pick Up to attach the object, animate as needed, use Drop to release it, set the bake frame range, then click Bake to convert the motion into keyframes.

Pickup Tool suits animators and content creators animating props such as boxes, tools, weapons, collectibles, furniture, and other interactive objects. It works with Blender 3.6 through 5.1, supports the Cycles and Eevee render engines, and is released under the GPL license.

Who is Pickup Tool best for?

Pickup Tool is best for animators and content creators animating props such as boxes, tools, weapons, collectibles, and furniture.

How much does Pickup Tool cost?

Pickup Tool is completely free to download and use.

Key features

  • Set Target button for choosing the interaction object, with target information shown directly in the panel
  • One-click Pick Up that attaches an object to the target without manual constraints or setup
  • One-click Drop that releases objects, for throw, drop, place, and interaction animations
  • Animation baking that converts pickup and drop motion into keyframes
  • Custom bake range with user-set start and end frames
  • Clean, single-panel interface with all tools in one place

Tags

#Blender#animation#add-on#prop animation#keyframe baking#rigging#pickup

Frequently asked questions

Does Pickup Tool work with Blender 3.6 through 5.1?

Pickup Tool lists compatibility with Blender versions 3.6 through 5.1 and is marked as a Blender Extension. It installs as an add-on and supports both the Cycles and Eevee render engines. If you run a Blender release inside that range, the tool should load and give you access to its target selection, pick up, drop, and baking controls in a single panel. For versions outside 3.6 to 5.1, check the developer's page before installing, since compatibility beyond the listed range is not stated here.

Is Pickup Tool free to use?

Pickup Tool is listed as free here in our catalog, so you can add it without a purchase through this page. Licensing and pricing can change over time, though, so it's worth checking the developer's page for the current terms before you rely on it in a project. The add-on is released under the GPL license, the standard open-source license used across many Blender add-ons. For the most up-to-date details on availability and terms, the developer's page is the best reference.

Does Pickup Tool export animations to game engines?

Pickup Tool bakes pickup and drop motion into keyframes, producing clean animations described as ready for use in Blender, game engines, or other animation pipelines. You set a custom start and end frame for the bake range, then click Bake to convert the motion. The baked result is keyframe data ready for editing or exporting. For specifics on how the output fits a particular engine, the developer's page and the available demo video are the best places to look before you build it into a pipeline.

How do I create a pickup animation with Pickup Tool?

Pickup Tool follows a short sequence. First select the object or character that will interact with the prop, then click Set Target to define the pickup target. Use Pick Up to attach the object, animate as needed, and use Drop to release it. Once the motion looks right, set the desired bake frame range and click Bake to convert everything into keyframes. This replaces manually creating constraints, parenting objects, and baking animations by hand, and all the controls sit in a single panel.

Similar plugins