
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by David Rodriguez·Workflow
Images © David Rodriguez. Used for product review; image policy.
Pivot Pro earns its place in the Superhive library for a focused job: placing custom pivots exactly where the action happens and letting you keep them editable or bake them into animation. It is MIT-licensed and lists Blender 5.0 as its reference version.
Pivot Pro is a Blender add-on from David Rodriguez that lets you create, edit, manage, and bake custom pivots for objects and pose bones. The aim is to add pivot control to your assets without breaking your existing setup: you place a new pivot exactly where the action happens, keep working non-destructively, and decide later whether to keep the pivot editable or bake the result into animation.
On the animation side, Pivot Pro covers changing the direction of a motion path during animation, handling hand contacts and object interactions, and animating props, mechanisms, hinges, and custom rotation points. Pivots can be placed exactly at contact points, multiple pivot ideas can be tested without rebuilding the rig or scene setup, and the workflow applies to both objects and pose bones.
It is released under the MIT license and lists Blender 5.0 as its reference version. A demo video and documentation are both available to help you get up to speed.
Pivot Pro is best for blender animators who need custom pivots for props, mechanisms, hinges, and custom rotation points, or who want to adjust pivots on objects and pose bones without rebuilding the rig or scene.
Pivot Pro is completely free to download and use.
Pivot Pro is listed for Blender 5.0, so that version is the reference point for compatibility. As a Blender add-on it works with both objects and pose bones, letting you create, edit, manage, and bake custom pivots within your scene. For the most accurate compatibility details and any notes on other Blender releases, check the developer's page and the documentation before installing.
Pivot Pro is distributed under the MIT license, which is stated on its listing. Beyond that, the tool is designed to add pivot control to your assets without breaking your existing setup, so you can place a new pivot where you need it and keep working non-destructively. For the full license text and any terms attached to redistribution or commercial use, refer to the developer's page and the documentation.
Pivot Pro is listed as free here, though licensing can change over time and is ultimately set by the developer. For current pricing, any purchase terms, and details on what the download includes, visit the developer's page directly. On the functional side, Pivot Pro lets you create, edit, manage, and bake custom pivots for objects and pose bones, and documentation is also available to help you get started with placing pivots and deciding whether to keep them editable or bake them into animation.
Pivot Pro is built to add pivot control to your assets without breaking your existing setup. It works non-destructively, so you can test multiple pivot ideas without rebuilding the rig or scene, place a new pivot exactly where the action happens, and decide later whether to keep it editable or bake the result into animation. It handles both objects and pose bones, which covers props, mechanisms, hinges, and custom rotation points, as well as hand contacts and object interactions during animation.
Pivot Pro has a demo video available, so you can watch it before deciding whether the add-on fits your workflow. Alongside the video, documentation is available covering how to create, edit, manage, and bake custom pivots for objects and pose bones. That documentation is a good starting point for placing pivots exactly at contact points, changing the direction of a motion path during animation, and animating props, mechanisms, hinges, and custom rotation points without rebuilding your rig or scene.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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