
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Michael Courtney·Workflow
Images © Michael Courtney. Used for product review; image policy.
Pixtract earns its place in the Superhive library by focusing on one task: getting sprite sheets, complete with JSON, out of Blender and into engines like Unreal. Support for Actions, Grease Pencil, and Shape Keys covers common animation sources.
Pixtract is a Blender add-on that exports sprite sheets straight from your scene. It supports three sources of animation—Actions, Grease Pencil, and Shape Keys—and it can output accompanying JSON files intended for game engines such as Unreal, so the exported data travels alongside the images.
Rendering runs through Cycles and Eevee, Blender's built-in engines, and the add-on is built for Blender 4.4 with support for the Blender extensions system. It is released under the GPL license, and documentation is provided by the developer to help you get started.
In the Superhive library, Pixtract sits in the workflow space for artists moving Blender animation into a game engine. A demo video is available if you want to see more before installing.
Pixtract is best for blender users exporting sprite sheets for game engines such as Unreal.
Pixtract is completely free to download and use.
Pixtract is built for Blender 4.4 and is compatible with the Blender extensions system, so it installs as an add-on within that version and follows Blender's current add-on structure. If you are running a version outside 4.4, it's worth checking the developer's page, since the listed compatibility centers on 4.4 and behavior on other releases isn't stated here. Confirming your Blender version before installing helps avoid surprises during setup.
Pixtract renders using Cycles and Eevee, the two engines listed for the add-on and both built into Blender. That means the sprite sheets it produces come from renderers already available in your scene, so you can set up your animation the way you normally would in Blender and then export through Pixtract using either engine. The render engine stays part of your usual Blender workflow rather than something separate.
Pixtract exports sprite sheets from Blender and supports three animation sources: Actions, Grease Pencil, and Shape Keys. Alongside the image output, it produces JSON files intended for game engines such as Unreal, so the exported data is packaged for use outside Blender. This makes it suited to turning Blender animation into sprite sheets for a game engine, drawing from any of its three supported sources in a single export path.
Pixtract is listed as free in this catalog, so you can add it without a purchase here. It is distributed under the GPL license, which is the license noted for the add-on. Licensing and pricing can change over time, so for the current terms and the latest details it's best to check the developer's page directly before you rely on it for a project. That way you're working from the most up-to-date information.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.