
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Wolfram Kampffmeyer·Workflow
Images © Wolfram Kampffmeyer. Used for product review; image policy.
Powerpin earns its place in the Superhive library for a focused job: locking feet to the ground during contact and baking it out, with a non-destructive NLA route that keeps re-editing simple.
Powerpin addresses foot sliding that occurs when animating characters walking around curves or up a hill. It automates the process of pinning down feet when they reach local Z=0, or whichever axis you define as "up". As long as you move the character's global controller, the feet keep a local zero position during feet-down.
The workflow starts by picking the character's armature as the Reference and one or more feet as Targets. You choose an axis, set a Ground Value (0.0 for most rigs), adjust Tolerance for walk cycles without precise flat ground-keys, define a frame range and bake step, then hit Bake. Powerpin finds ground-contact segments where the local axis sits near the Ground Value within Tolerance, creates a Combine overlay action, and pins the foot across each segment. Outside contact frames, nothing is keyed.
Two modes are offered. In non-destructive mode, all pinning animation is keyed into an NLA strip added in the NLA editor, so changes are easy: delete the new NLA strip, edit your animation, and bake the feet again. Destructive mode bakes the pinning directly into your f-curves. Powerpin works stand-alone, and integrates into the wk_tools side panel if you already have wk_tools.
Powerpin is best for blender animators fixing sliding feet in character walk cycles.
Powerpin is completely free to download and use.
Powerpin lists compatibility with Blender versions 4.0 through 4.5, and the developer notes it has been tested with Blender 5.1. It is published as a Blender Extension-compatible add-on. If you are working in a specific release, check the developer's page to confirm current version support before downloading, since compatibility details can change as the add-on and Blender itself are updated over time.
Powerpin's non-destructive mode keys all pinning animation into an NLA strip and adds it in the NLA editor. This makes changes to your walk animation straightforward: delete the new NLA strip, edit your animation, and bake the feet again. If you prefer, destructive mode bakes the pinning directly into your f-curves instead. During baking, the base action is pushed to the NLA if needed, and a Combine overlay is created and pinned per contact segment.
Powerpin starts by selecting your Reference, usually the armature or control object that defines the local up axis, and one or more Target feet. You pick the axis, set a Ground Value of 0.0 for most rigs, adjust Tolerance if needed, define a frame range and bake step, then click Bake. If you see pops at contact boundaries, set the Trim Contact Range, for example Start=1 and End=1, to help smooth the transitions.
Powerpin is listed as free in this catalog and is distributed under the GPL license as a Blender add-on. Licensing and pricing can change, so check the developer's page for the current terms before downloading. The add-on works stand-alone, and if you already own wk_tools it integrates into the wk_tools side panel rather than requiring a separate workspace.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.