
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Coding Art·Workflow
Images © Coding Art. Used for product review; image policy.
Print Orchestrator stands out in the superhive library for handling build-plate arrangement from a single panel while leaving the main workspace and models intact.
Print Orchestrator brings 3D printing preparation into Blender. Select the objects you want, click the Arrange button on its panel, and they are placed on one or multiple build plates automatically. Your main workspace and models stay intact, and the exported build files are ready for the slicer software of your choice.
Beyond arrangement, the add-on maintains parent-children relationships during the building process, which lets objects be joined together without using the Join command. For multiple copies of the same object or parts, you specify the quantity and Print Orchestrator optimizes the build plates for maximum coverage. Assigning a filament type and color organizes the build plates by those categories.
A Quick Actions panel groups frequently used functions such as aligning objects, exchanging object positions and organizing them. Documentation is included, and Coding Art releases free incremental updates for registered users. A demo video is also available.
Print Orchestrator is best for blender users preparing models for 3D printing who need to arrange objects on build plates and export build files for slicer software.
Print Orchestrator is completely free to download and use.
Print Orchestrator lists compatibility with Blender 4.0, 4.1, 4.2 and 4.3, and it is marked as Blender Extension Compatible. It installs as an add-on of the Extension type. If you run one of those supported versions, the add-on's panels should be available in your scene. For any version outside that range, or to confirm the latest supported release, check the developer's page, since Coding Art continues to update the add-on with incremental releases for registered users.
Print Orchestrator arranges objects through a single Arrange button on its panel. You select the objects you want on the build plate, click Arrange, and they are placed on one or multiple build plates automatically. Your main workspace and models stay intact throughout, and the resulting build files can be exported for the slicer software of your choice. The add-on also groups frequently used functions on a Quick Actions panel, covering tasks like aligning objects, exchanging object positions and organizing them.
Print Orchestrator is listed as free in this catalog. Coding Art distributes it under a Royalty Free license and provides free updates to registered users, releasing incremental improvements over time. Because licensing and any pricing can change, check the developer's page for the current terms before you rely on them. There you can also confirm what registration involves and how updates are delivered for the add-on.
Print Orchestrator handles multiple copies of the same object or parts. You specify what you need printed and in what quantity, and the add-on optimizes the build plates for maximum coverage. You can also select a filament type and color for your objects, and Print Orchestrator organizes the build plates by those categories. That keeps objects sharing materials grouped together when the plates are arranged and the build files are exported.
Print Orchestrator maintains parent-children relationships from Blender during the building process. This allows objects to be joined together without running the actual Join command, so your original hierarchy is preserved while the build plates are arranged. The main workspace and models stay intact as well, meaning the arrangement and export steps do not alter what you have in your scene. Exported build files are then ready for the slicer software of your choice.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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