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Progrip

by David Rodriguez·Workflow

Images © David Rodriguez. Used for product review; image policy.

Why we like it

Earns its place in the superhive library for handling object grabbing without manual parenting, offsets, or animation fixes.

What is Progrip?

ProGrip handles a common character-animation task: making characters grab and release objects. Instead of manually managing parenting, offsets, and animation fixes, it attaches objects to animated rigs precisely at the moment of contact. It's built for scenes where characters interact with props such as tools, weapons, cups, or handheld objects.

The workflow is animation-first. You animate the character approaching the object, choose the bone that will grab it — a hand bone, for example — and trigger the grab at the frame where contact happens. From that point the object follows the animation, and you release it whenever needed. A separate grab helper covers grab-only actions that aren't animated.

ProGrip is non-destructive and does not interfere with your rig or animation workflow. It's designed for animators, with minimal setup and predictable behavior. The addon is released under the GPL license and lists Blender 5.0 as its supported version. A demo video is available.

Who is Progrip best for?

Progrip is best for animators setting up characters that grab and release props such as tools, weapons, cups, or handheld objects.

How much does Progrip cost?

Progrip is completely free to download and use.

Key features

  • One-click grab setup that creates a clean attachment between a bone and an object exactly when the grab happens
  • Animation-friendly workflow: you animate first, then ProGrip handles the attachment
  • Precise contact alignment so objects follow the animated bone from the moment the grab occurs
  • Clean release system to detach objects when the character lets go
  • Grab helper, a single function for grab-only actions that aren't animated
  • Non-destructive; does not interfere with the rig or animation workflow

Tags

#Blender#character animation#grip#object grabbing#animation workflow#props#addon

Frequently asked questions

Does ProGrip work with Blender 5.0?

ProGrip lists Blender 5.0 as its supported version, so animators running that release can add it to their setup. It's built as a Blender addon focused on character animation, attaching objects to animated rigs at the moment of contact. If you're on a different Blender release, check the developer's page to confirm compatibility before installing, since the listed version is the reference point here. Confirming the version first avoids surprises when you bring it into an existing project.

Is ProGrip free to use?

ProGrip is listed as free in this catalog, though pricing and licensing can change over time. For the current terms, along with any purchase or download details, head to the developer's page. The addon itself is released under the GPL license, which is standard across Blender addons. Checking the developer's page directly is the best way to confirm what's included and how the addon is distributed at any given moment, so treat that page as the source of truth.

How do I set up a grab with ProGrip?

ProGrip follows an animation-first workflow. You animate the character approaching the object, choose the bone that will grab it — a hand bone, for example — and trigger the grab at the frame where contact happens. From that point the object follows the animation, and you release it whenever needed. A one-click setup creates the attachment between the bone and the object, and a separate grab helper covers grab-only actions that aren't animated, which keeps the process quick to repeat across shots.

What license is ProGrip released under?

ProGrip is released under the GPL license, which is standard for Blender addons. This is noted alongside its listing as a Blender addon compatible with version 5.0. For specifics on distribution, updates, or how the license applies to your projects, the developer's page is the place to look. The listing also notes Dev Fund contributor status, which reflects support for Blender's Development Fund, so it's worth checking the page for the full picture.

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