
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by DoitTsui·Workflow
Images © DoitTsui. Used for product review; image policy.
PuppetTag earns its place in the superhive library by focusing on one job: making rig controls easier to read in Blender without touching the underlying bone data.
PuppetTag displays readable labels around selected or visible rig controls inside Blender's 3D View. It helps animators, riggers, teachers, and technical artists understand complex armatures faster without changing the real bone names. Labels use display names for PuppetTag only, so the original Blender bone names stay untouched and constraints, drivers, scripts, and pipeline naming remain safe.
You can drag tags into cleaner positions without moving the actual rig controls, which helps when labels overlap or a rig is dense. Persistent floating tags stay visible even when the current selection changes, and PuppetTag is designed to stay useful across Pose Mode, Object Mode, and mesh edit workflows.
Flexible layout and styling options let you adjust font size, line width, line style, curve amount, label spacing, left/right/parent colors, and front or occluded line depth. Presets get you started quickly, then you can copy, paste, save, or load a configuration for reuse. It runs as a Blender add-on compatible with versions 4.0 to 5.1, with Cycles and Eevee listed as the render engines used, under the GPL license.
Puppettag is best for animators, riggers, teachers, and technical artists working with complex armatures in Blender, plus anyone creating cleaner screenshots and demo scenes for tutorials and documentation.
Puppettag is completely free to download and use.
PuppetTag is compatible with Blender versions 4.0 through 5.1 and ships as an add-on. It lists Cycles and Eevee as the render engines used, and it is distributed under the GPL license. The extension was published recently on superhive. If you run a Blender release inside that supported range, PuppetTag should fit into your existing setup, and you can confirm current compatibility details on the developer's page before installing.
PuppetTag lives in the 3D View under Sidebar / N Panel > PuppetTag. The typical workflow is to select your armature or rig controls, open that panel, and enable PuppetTag. From there you choose a preset or adjust the layout, add aliases where needed, and drag labels into readable positions. You can then save or copy the configuration for reuse across scenes and demo files, which keeps label styling consistent whenever you return to a rig.
PuppetTag leaves your original Blender bone names untouched. It uses display names, or aliases, only within PuppetTag itself, so the real bone names are preserved. That means constraints, drivers, scripts, and pipeline naming remain safe while you work with simplified, readable labels on screen. Display names can be simplified for clarity, which makes the tool suited to production rigs and teaching scenes where you want a cleaner view without risking the underlying rig data.
PuppetTag is listed as free in this catalog, so you can add it to your Blender setup without a purchase here. Licensing terms can change, and the developer, DoitTsui, may offer their own options, so it is worth checking the developer's page for the current details before you install. The add-on is distributed under the GPL license, which governs how it can be used and shared. A demo video is also available if you want a closer look first.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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