
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Rana Abdullah·Workflow
Images © Rana Abdullah. Used for product review; image policy.
Earns its place in the Superhive library by folding decimation, cleanup, and batch FBX/GLB export into one panel, with originals preserved before optimization.
Quick Decimator & Optimizer is an all-in-one Blender addon for reducing polygon counts, cleaning up meshes, and batch-exporting optimized objects. It works from a single sidebar panel, so the poly reduction, cleanup, and export steps sit together in one place without scripting or modifier stacks.
Decimation offers two modes: Collapse, using ratio presets for general reduction, and Planar (Angle Dissolve) for cleaning up flat, subdivided topology. Cleanup runs several finalization steps in one click — apply transforms, merge by distance, delete loose geometry, and recalculate normals. A live face counter shows the active object's polygon count in real time inside the panel, and the addon can duplicate and hide the original mesh before decimating so the source geometry stays recoverable.
Export handles multiple selected objects as individual FBX or GLB (glTF 2.0 binary) files to any folder chosen with Blender's native folder picker. FBX targets Unity, Unreal, and Godot; GLB targets WebGL, Three.js, Sketchfab, and AR/VR platforms. An Open Export Folder command reveals the output directory in Finder, Explorer, or Nautilus. The workflow automatically removes and reapplies Decimate modifiers and reports the exact face-count reduction.
Quick Decimator & Optimizer is best for blender artists preparing low-poly, game-ready assets for Unity, Unreal, Godot, Sketchfab, WebGL, and AR/VR pipelines.
Quick Decimator & Optimizer is completely free to download and use.
Quick Decimator & Optimizer lists support for Blender versions 2.8 through 5.0. The addon integrates into the sidebar for immediate access and requires no scripting or manual modifier stacks. It also lists Cycles, Eevee, and Freestyle among its render engines. Since the supported range is broad, check the developer's page for the exact requirements matching your Blender install before adding it to a production pipeline.
Quick Decimator & Optimizer exports selected objects as individual FBX or GLB files. The FBX output targets Unity, Unreal, and Godot, while the GLB output uses glTF 2.0 binary for WebGL, Three.js, Sketchfab, and AR/VR platforms. You set any output directory with Blender's native folder picker, and an Open Export Folder command reveals that directory in Finder, Explorer, or Nautilus without leaving Blender.
Quick Decimator & Optimizer includes a Preserve Original option that duplicates and hides the original mesh before decimating, so the source geometry is always stored and recoverable. Its smart workflow also automatically removes and reapplies Decimate modifiers and reports the exact face-count reduction in the info bar. A live face counter shows the active object's polygon count in real time inside the panel, so you can compare counts before and after.
Quick Decimator & Optimizer is listed as free in this catalog and is distributed under the GPL license. Licensing terms and pricing can change, so check the developer's page for the current details before you download. The addon is published on Superhive, where you can also find the changelog; a What's New popup appears automatically on first launch after an update and can be dismissed permanently.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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