
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Zemalate·Workflow
Images © Zemalate. Used for product review; image policy.
Quick Finger Collision earns its place in the Superhive library as a lightweight, focused addon: it adds collision-aware finger bones for posing hands, works across Blender 4.0 to 5.1 with Cycles and Eevee, and ships under the GPL license.
Quick Finger Collision is a lightweight Blender addon built for posing hands with clean object contact. It adds collision-aware behavior to finger bones, so you can position hands naturally around objects without fingers clipping into the surface.
In practice, finger bones stop on mesh contact and are kept from passing through objects, which helps fingers wrap around props quickly during posing. The addon includes collision and grab functionality, and documentation is provided to get you started.
Quick Finger Collision runs in Blender versions 4.0 through 5.1 and works with the Cycles and Eevee render engines. It is released under the GPL license. A demo video is available, and the addon is listed as free here. For current licensing and the latest details, check the developer's page on Superhive.
Quick Finger Collision is best for blender artists posing hands around objects and props who want finger bones to stop on mesh contact instead of clipping through.
Quick Finger Collision is completely free to download and use.
Quick Finger Collision runs in Blender versions 4.0 through 5.1, so it covers Blender 4.0 and the releases that follow within that range. If you are on a version inside that window, the addon should install and work as described. For anything outside 4.0 to 5.1, or to confirm behavior with a specific point release, check the developer's page on Superhive for the most current compatibility information before installing.
Quick Finger Collision is listed as compatible with both the Cycles and Eevee render engines in Blender. The addon adds collision-aware behavior to finger bones, helping you pose hands around objects without clipping. Since it works with both engines, it fits into projects that render in either Cycles or Eevee. For confirmation with a specific version or setup, the developer's page on Superhive is the best place to check the latest details before installing.
Quick Finger Collision is listed as free in this catalog, so you can add it without a purchase here. Licensing and pricing can change over time and may differ on other platforms, so if you want to confirm the current terms it is worth checking the developer's page on Superhive directly. The addon is released under the GPL license, which governs how it can be used and redistributed.
Quick Finger Collision is released under the GPL license, the same open-source license used across much of the Blender ecosystem. This covers how the addon may be used, modified, and shared. If you plan to redistribute it or build on top of it, reviewing the GPL terms is a sensible step. For the full license text and any project-specific notes, the developer's page on Superhive is the best reference.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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