
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Iurii Kotlov·Workflow
Images © Iurii Kotlov. Used for product review; image policy.
Quick Vertex Color earns a place in the superhive library for a focused job: turning loose parts into grouped vertex colors ready for ID Map baking, with persistence that spares unedited objects on regeneration.
Quick Vertex Color assigns automatic vertex color to every submesh (loose part) of an object and groups those parts by their dimensions. If a model contains many similar-sized elements such as bolts, nuts or repeating details, each group receives a single vertex color that can be exported straight to Substance Painter or Mari to bake an ID Map, or used to assign materials by vertex colors.
The add-on supports color persistency. When you regenerate colors, only edited objects are recolored while the rest keep their existing colors, even if they are selected. This behavior keeps established assignments intact across iterations on a scene.
Distributed as a Blender add-on under the GPL license, Quick Vertex Color installs from a downloaded .zip through Edit > Preferences > Add-ons using "Install from Disk". Once enabled, its panel is reached by pressing N in the viewport and opening the "Quick Vertex Color" tab. It is Blender Extension compatible and lists support for Blender versions 3.6 through 5.0.
Quick Vertex Color is best for blender artists preparing models with repeating parts for ID Map baking or material assignment by vertex color.
Quick Vertex Color is completely free to download and use.
Quick Vertex Color lists support for Blender versions 3.6 through 5.0. It is also marked Blender Extension compatible and is distributed as an add-on. Installation differs slightly by version: on current Blender you open Edit > Preferences > Add-ons, press the ∨ button in the top-right corner and choose "Install from Disk", while on older versions you press "Install from Disk" directly. In both cases you select the downloaded .zip file to complete the setup.
Quick Vertex Color installs from a downloaded .zip file. In Blender, go to Edit > Preferences > Add-ons in the top-left, press the ∨ button in the top-right corner and choose "Install from Disk" (on older Blender versions, press "Install from Disk" directly). Select the add-on's .zip file, then optionally check the box next to the "Quick Vertex Color" list item if it is not already enabled. Press N in the viewport and locate the "Quick Vertex Color" tab to access it.
Quick Vertex Color supports color persistency when you regenerate colors. Only edited objects are recolored, while the rest keep their existing vertex colors even if they are selected. This means changes to one object do not disturb the assignments already made across the rest of the scene. The add-on groups parts by dimensions, so similar-sized submeshes such as bolts, nuts or repeating details share a single vertex color that stays consistent between regenerations.
Quick Vertex Color assigns a single vertex color to groups of similar-sized parts, and that color can be exported straight to Substance Painter or Mari to bake an ID Map. The same vertex colors can also be used to assign materials by vertex color. Because parts are grouped by dimensions, repeating details like bolts and nuts end up sharing one color across the object's submeshes.
Quick Vertex Color is listed as free in this catalog, and it is distributed under the GPL license as a Blender add-on. For current licensing terms and any purchase details, check the developer's page. The add-on is credited to Iurii Kotlov and is marked Blender Extension compatible, supporting Blender versions 3.6 through 5.0. Once installed, its controls appear in the N-key sidebar under the "Quick Vertex Color" tab.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.