
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by IKA·Workflow
Images © IKA. Used for product review; image policy.
Ray Link earns its place in the Superhive library by pulling Blender's light linking and shadow linking controls into a single pie menu workflow, backed by a Light Mixer and an Eyedropper linking tool.
Ray Link is a light linking and shadow linking toolkit for Blender. It moves these technical tasks out of Blender's menus and into a viewport pie menu, reachable by pressing L in the 3D viewport. It stands out in the Superhive library as a dedicated set of tools for managing which lights affect which objects.
The toolkit includes an Eyedropper that links and unlinks objects through visual guides and overlays, along with operators to link selected, unlink selected, and exclude selected. Solo With Linked isolates chosen objects together with their linked lights, or hides every light except the ones you want with one click. You can also add lights that are already linked and parented to selected objects, and link entire collections to specific lights, with the option to remove shadows.
A unified Light Mixer panel controls linked lights or all selected lights, adjusting brightness, color, light type, ray visibility and more. An HDRI Studio mode decouples scene lighting from camera backgrounds. Ray Link works with both Cycles and EEVEE.
Ray Link is best for blender artists working with light linking and shadow linking who want to manage lights from a viewport pie menu.
Ray Link is completely free to download and use.
Ray Link works with both Cycles and EEVEE in Blender. Its light linking and shadow linking operators, along with the Light Mixer that adjusts brightness, color, light type and ray visibility, are built to run under either render engine. This means you can set up which lights affect which objects and manage linked lights the same way whether your project uses Cycles or EEVEE. For details on how specific features behave in each engine, check the developer's page and the documentation.
Ray Link supports Blender 4.2 and up, with compatibility listed through 5.1. Once installed, the toolkit lives in the 3D viewport, where pressing L opens its pie menu workflow for light linking and shadow linking. If you are on a Blender release below 4.2, you would need to upgrade before using it. For the current supported range and any version-specific notes, the developer's page and documentation are the best reference.
Ray Link is reached by pressing L in the 3D viewport, which opens its pie menu workflow. From there you can use the Eyedropper to link and unlink objects through visual guides and overlays, run the link, unlink and exclude operators, and open the Light Mixer panel. The global L shortcut keeps light linking and shadow linking tasks in the viewport rather than in Blender's menus. Full setup and usage steps are covered in the documentation on the developer's page.
Ray Link is listed as free here in the catalog. The plugin is distributed under the GPL license, which is standard for Blender add-ons. Licensing terms can change over time, so for the current details it is best to check the developer's page directly. Once you have it, the toolkit runs inside Blender 4.2 and up and works with both Cycles and EEVEE for light linking and shadow linking.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
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UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
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by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.