
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Corey Kinard·Workflow
Images © Corey Kinard. Used for product review; image policy.
RealScale Camera earns its place for tackling a specific problem: matching on-screen size to physical dimensions before a print. The credit-card reference trick is a clever shortcut, and the Store/Restore workflow keeps calibration recoverable if you accidentally orbit or pan.
RealScale Camera is a Blender addon aimed at artists building miniatures and figures for 3D printing. It calibrates the 3D viewport to display real-world scale using a reference everyone has on hand: a standard credit card. Matching the on-screen reference to a physical card gives you a viewport that reflects true physical dimensions.
After activating the addon, you'll find it under the View tab. Click Create RealScale Camera to add the setup, then Toggle RealScale Active to assign the current viewport. Zoom until the credit card reference is roughly correct, lay an actual card on your monitor over it, and fine-tune with the zoom or the panel's + and - buttons. Click Store RealScale to lock in the calibration, then orbit freely; Restore RealScale brings you back if you accidentally zoom or pan. A pie menu on Ctrl + Shift + R keeps the common functions close.
Calibration depends on the viewport size, so resizing or switching viewports means recalibrating and storing again. Restore RealScale should be triggered from the camera's own viewport to avoid an offset, and the RealScale collection and its contents shouldn't be renamed.
Realscale Camera: Bringing Real World Scale To Your Screen is best for blender artists creating miniatures and figures for 3D printing who need the viewport to reflect real-world scale.
Realscale Camera: Bringing Real World Scale To Your Screen is completely free to download and use.
RealScale Camera calibrates by matching an on-screen reference to a physical card. After creating the setup from the View tab, click Toggle RealScale Active to make the current viewport the RealScale camera, then zoom until the credit card reference is roughly the right size. Place an actual credit card on your monitor directly over the reference, and fine-tune with Blender's zoom or the panel's + and - buttons. Once the sizes match, click Store RealScale to save the calibration, after which you can orbit around the viewport freely.
RealScale Camera relies on the viewport size for its scale calibration, so adjusting the viewport size, switching viewports, or creating a new one will make the stored calibration inaccurate. When that happens, recalibrate and click Store RealScale to set a new default. Panning the camera can also disrupt the orbit center; if that occurs, click Restore RealScale from within the camera's viewport to return to the stored calibration. Using Restore from another viewport may offset the orbit, so always trigger it from the RealScale camera view.
RealScale Camera includes a pie menu you can open by pressing Ctrl + Shift + R, which is the easiest way to reach common functions when the sidebar and other UI elements are hidden. From there you can trigger actions like Store and Restore RealScale. If that default key binding conflicts with your existing keymap, you can edit the entry to a different combination. One caveat worth noting: do not rename the RealScale collection or its contents, since renaming leads to functionality issues.
RealScale Camera is listed as free here in our catalog. Licensing terms can change over time, so for the current details it's best to check the developer's page before you download. The addon is built for Blender artists working on miniatures and figures destined for 3D printing, using a standard credit card as a real-world scale reference to calibrate the viewport. Once installed, you'll find it under the View tab as RealScale Camera.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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