
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Mr. Nobody·Workflow
Images © Mr. Nobody. Used for product review; image policy.
A focused, single-purpose add-on that fits into Blender's existing UV Maps panel rather than adding its own interface.
Rename UV Maps is a Blender add-on from Mr. Nobody that renames the UV maps of all selected mesh objects to match the active object's UV map name. When multiple objects have differently named UV maps and you join them with Ctrl+J, only the active object's UV map remains intact while the others lose their UVs or shrink to zero scale, breaking textures. This add-on addresses that in one click and suits work before merging, exporting to game engines, or team pipelines.
The operator runs directly from the UV Maps panel and adds no separate UI panels, blending natively into Blender. It is lightweight with no performance overhead and includes undo support. It works only on mesh objects, so lights, empties, cameras and other non-mesh selections are skipped silently without crashes or interruptions.
Before running it, make sure the active object has a valid UV map selected. The download includes the Python file, a manifest.toml, a LICENSE and a README. Installation follows Blender's standard add-on flow through Edit > Preferences > Add-ons, and the operator then appears in the UV Maps panel of the right-hand properties sidebar.
Rename Uv Maps is best for blender users ensuring consistent UV map names before merging objects, exporting to game engines, or working in team pipelines.
Rename Uv Maps is completely free to download and use.
Rename UV Maps lists compatibility with a wide range of Blender releases, including 4.4, 4.3, 4.2, 4.1 and 4.0, along with the 3.x series down to 3.0, and 2.93. It is registered as a Blender Extension and is marked as compatible. It is distributed as an add-on under the GPL license. If you run a version outside this list, check the developer's page for the latest compatibility details before installing.
Rename UV Maps installs through Blender's standard add-on process. Download the .zip file, then in Blender go to Edit > Preferences > Add-ons, click Install, choose the zip file, and enable it. Once enabled, the operator appears in the UV Maps panel within the right-hand properties sidebar. The download package includes the Python file, a manifest.toml, a LICENSE file and a README for reference during setup.
Rename UV Maps works only on mesh objects. Non-mesh selections such as lights, empties and cameras are skipped silently, with no crashes or interruptions during the operation. Before running the tool, make sure your active object has a valid UV map selected, since the add-on matches all selected mesh objects to the active object's UV map name. This keeps the process safe to run even when your selection mixes different object types.
Rename UV Maps is listed as free in this catalog. Licensing terms can change over time, so for the most current pricing and license details it is best to check the developer's page directly. The add-on is distributed under the GPL license as a Blender Extension, and the download includes a LICENSE file alongside the add-on's Python file, manifest and README for your records.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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