
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Paco Barruguer·Workflow
Images © Paco Barruguer. Used for product review; image policy.
Earns its place in the superhive library by filling a gap Blender leaves open: a live remaining-time estimate during animation renders, shown right inside the Image Editor.
Blender reports frame progress during a render but doesn't give a clear estimate of how much render time remains while a job runs. Render Eta In Image Editor addresses that by showing a live ETA directly inside the Image Editor while an animation renders.
The add-on tracks the duration of completed frames and continuously updates the estimated remaining time based on recent frame performance. A configurable smoothing parameter lets the estimate stabilize even when frame render times vary across the animation. The panel shows current frame progress, render completion percentage, a progress bar, estimated remaining time, estimated completion time, average render time per frame, and total elapsed render time. The estimate becomes more accurate after a few frames have rendered.
It supports both animation renders and single-frame renders, and a reset button clears the statistical samples without interrupting the active render. The add-on is lightweight, requires no external dependencies, and integrates into Blender's UI, with its panel located under Image Editor → Sidebar → Render ETA.
Render Eta In Image Editor is best for artists running long or overnight animation renders in Blender who want a clear estimate of when the job will finish.
Render Eta In Image Editor is completely free to download and use.
Render Eta In Image Editor is compatible with Blender 4.0 and newer, with the listing noting support across the 4.0 to 5.0 range. It integrates into Blender's own interface as an add-on and requires no external dependencies, so there are no extra libraries to install alongside it. On Blender builds older than 4.0 it isn't supported. For the current compatibility range and any newer releases, check the developer's page before installing.
Render Eta In Image Editor installs like a standard Blender add-on. Download the ZIP file, open Blender, and go to Edit → Preferences → Add-ons. Click Install, select the downloaded ZIP, then enable Render ETA in Image Editor from the list. Once it's enabled, start rendering an animation, open the Image Editor, and press N to reveal the sidebar. The Render ETA tab appears there, where you can monitor progress and the estimated completion time.
Render Eta In Image Editor lives in the Image Editor's sidebar. After enabling the add-on, open the Image Editor and press N to open the sidebar, then switch to the Render ETA tab. The panel displays rendered frames versus total frames, render progress percentage, a progress bar, estimated remaining time, estimated completion clock time, average render time per frame, and total elapsed render time. The estimate becomes more accurate once a few frames have been rendered.
Render Eta In Image Editor supports both animation renders and single-frame renders. For a single-frame render started with F12, the add-on displays timing information for that render. During animation renders, it tracks the duration of completed frames and continuously updates the estimated remaining time based on recent frame performance. An adjustable smoothing window lets you control how many recent frames feed the average, which helps the estimate stay stable when frame render times vary across the animation.
Render Eta In Image Editor is listed as free in this catalog. Licensing terms can change over time, so for current pricing and any usage conditions, check the developer's page directly. The add-on is lightweight and requires no external dependencies, and it includes a manual reset button that clears the statistical samples without interrupting the active render, so you can restart the estimate mid-job without stopping the render.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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