Renderset stores your settings and information about the scene in renderset contexts, which are saved inside your .blend file and switched through the renderset UI. Each context can hold a shot from a different view with its own camera, HDRI, render settings, visibility options, or any custom properties, so there's no need to duplicate collections and objects to keep variations apart.
You can right-click almost any property to store it in a context, including custom properties on objects and meshes. A comprehensive output naming system uses variables built from scene properties to name and organize files, and batch rendering runs every context in one pass with that naming applied automatically. Multiedit changes several contexts at once and shows a preview before applying, while Render Previews produce a quick render using workbench or resolution and samples multipliers without altering the actual scene settings.
Save & Pack bundles your scene with packed external files, including IES textures, and compositor file output nodes are handled across contexts. A single click switches to Turbo Tools rendering operators. Built by polygoniq, renderset is compatible with Blender 5.0+ and migrates contexts created in 4.X.