Render Overscan adds overscan support to Blender, letting you apply and manage overscan directly in your renders. Its controls live in the Properties editor under Output Properties, so the setup stays inside Blender's output settings.
To use it, start with a camera in the scene. If there's only one, the "Select Scene Camera" button picks it for you; with several cameras, you select the one you want manually. Set the overscan value in pixels, then press the "Enable Overscan" toggle. Once rendered, the overscanned images carry overscan data around the frame — the developer walks through a Nuke/Natron workflow that uses a Reformat node to return the image to its source resolution while preserving the bounding box.
The add-on is compatible with Blender 5.0 and newer and is released under the GNU General Public License v3.0 or later. Version 0.1.16 removed the viewport "OVERSCAN ENABLED" indicator following the deprecation of the bgl module. It's listed here as free.