
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by SkdSam·Workflow
Images © SkdSam. Used for product review; image policy.
Rescene earns its place in the Blender library for how much scene state it captures in one save, from transforms and materials to detailed light, camera, and world settings, restorable full-scene or per-object. It ships under an MIT license and is a Blender Dev Fund contributor.
Rescene is a Blender add-on from SkdSam for saving, switching, and restoring scene states. It captures the parts of a scene setup that matter, letting you save a full-scene state or selected objects only, then restore transforms, visibility, materials, lights, cameras, world settings, and render resolution when you need them.
Saved states are named and can carry notes, timestamps, lock status, and thumbnail previews. Light recall covers type, colour, intensity, shadow settings, and area or spot controls, while camera recall handles lens, clip range, sensor size, framing shift, depth of field, focus target, and active camera assignment. World restore includes the active world, node mute states, HDRI or image references, and unlinked node input values. You can apply states selectively with per-state restore toggles and a Selected Objects Only workflow.
A Replace Missing Elements feature lists missing objects and materials from a selected scene and lets you swap in a new object or material. Rescene runs on Windows, macOS, and Linux, works with Blender 3.6 to 5.1, and supports the Cycles and Eevee render engines.
Rescene is best for blender artists exploring lighting options, testing camera setups, comparing look-dev passes, or managing multiple scene variations who want to save and restore scene states quickly.
Rescene is completely free to download and use.
Rescene supports Blender versions 3.6 through 5.1, covering a broad range of recent releases. It's listed as a Blender Extension and marked extension compatible, so it fits the current add-on and extension workflow. Across those versions it can save, switch, and restore scene states, capturing transforms, visibility, materials, lights, cameras, world settings, and render resolution. If you're running a Blender version inside that 3.6 to 5.1 range, Rescene is built to work with it. For versions outside that range, check the developer's page for the latest compatibility details.
Rescene runs on Windows, macOS, and Linux, so all three major desktop platforms are covered. It's distributed as a Blender add-on and extension, meaning it installs into Blender rather than as standalone software. Whichever of the three operating systems you work on, the same saving, switching, and restoring of scene states is available, including transforms, lights, cameras, materials, and world setup. For platform-specific installation steps or the most current details, the developer's page is the best place to look.
Rescene is used with the Cycles and Eevee render engines in Blender. Its scene-state features cover render-related settings, including render resolution and camera setups such as lens, sensor size, depth of field, and active camera assignment. Light recall handles light type, colour, intensity, shadow settings, and area or spot controls, while world restore covers the active world, HDRI or image references, and node mute states. Because it works with both Cycles and Eevee, you can manage look-dev and lighting variations regardless of which of the two engines your project uses.
Rescene can save a scene with an image reference, but capturing that rendered image requires an active camera in the scene. When you save a state, Rescene stores named entries with notes, timestamps, lock status, and thumbnail previews, so the image reference gives each saved state a visual cue. Without an active camera, the rendered image portion won't be captured, though the other scene-state data can still be saved. To capture the rendered image reference for a saved scene, make sure a camera is active before saving.
Rescene is listed as free in this catalog, so you can add it to your Blender setup without a purchase here. Licensing terms can change over time, so for current price, license, and any purchase conditions, check the developer's page directly. The add-on ships under an MIT license and is a Blender Dev Fund contributor. For the most accurate and up-to-date licensing information, the developer's own listing is the place to confirm before you rely on any specific terms.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.