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Review Notes

by phamduyson·Workflow

Images © phamduyson. Used for product review; image policy.

Why we like it

Review Notes stands out in the superhive library for keeping feedback pinned to specific mesh, node, and slot locations inside the Blender file itself, then rolling review progress up into an exportable CSV report for sign-off.

What is Review Notes?

Review Notes keeps review feedback inside your Blender file. Supervisors and art directors can leave comments pinned to a mesh surface, a material node, or a specific modifier slot, so the exact spot that needs attention is clear.

The addon is slot-aware, letting you comment on materials, modifiers, bones, and UV maps, and it works across multiple editors including the 3D View, Node Editor, Shader Editor, and Sequencer. Notes pinned to object surfaces follow the mesh, and you can attach notes to shader nodes and individual sockets. Reply threads support communication between artists and supervisors, while approve and resolve statuses appear as color-coded pins.

A one-click jump takes you to any note location, an overlay toggle shows or hides all pins, and a CSV report can be exported for tracking and documentation. In a team workflow, the file passes between supervisor and artist: notes are left on problem areas, fixes are made, replies are added on each note, and reviews are approved before a report is exported for sign-off.

Who is Review Notes best for?

Review Notes is best for 3D teams, studios, and freelance collaborations where art directors and supervisors leave precise feedback, artists see what to fix, and project managers track review progress through exported reports.

How much does Review Notes cost?

Review Notes is completely free to download and use.

Key features

  • Pin notes to object surfaces, with notes that follow the mesh
  • Attach notes to shader nodes and individual sockets
  • Slot-aware comments on materials, modifiers, bones, and UV maps
  • Multi-editor support across the 3D View, Node Editor, Shader Editor, and Sequencer
  • Reply threads for artist-supervisor communication
  • Approve and resolve statuses shown as color-coded pins
  • One-click jump to notes, an overlay toggle for all pins, and CSV report export

Tags

#Blender#review notes#feedback#collaboration#team workflow#annotation#pipeline

Frequently asked questions

Which Blender versions does Review Notes support?

Review Notes lists compatibility with Blender 4.5 through 5.1 and has been tested on Blender 5.x. It works with both the Cycles and Eevee render engines, so it fits into projects using either. If you run a version outside that range, check the developer's page before installing, since compatibility can shift between releases. The addon is distributed under the GPL license.

How do I install Review Notes in Blender?

Review Notes installs like a standard Blender add-on. Download the file, then in Blender open Edit, Preferences, Add-ons, and click Install from Disk to select it. Enable the Review Notes entry once it appears in the list. After that, open the sidebar with the N key and look for the Review Notes panel, where the tools live. From there you can start pinning notes onto surfaces, nodes, and slots inside your file.

Does Review Notes work in editors beyond the 3D View?

Review Notes offers multi-editor support, so pinned feedback is not limited to the 3D View. You can leave notes in the Node Editor, Shader Editor, and Sequencer as well. It is also slot-aware, meaning comments can attach to materials, modifiers, bones, and UV maps, and notes on object surfaces follow the mesh. A one-click jump takes you to any note location, and an overlay toggle shows or hides all pins at once.

Is Review Notes free, and what license does it use?

Review Notes is listed as free in this catalog, and the source listing shows it is distributed under the GPL license. Licensing and any pricing can change over time, so check the developer's page for the current terms before you rely on it in production. The listing also indicates the addon supports the Cycles and Eevee render engines and targets Blender versions 4.5 through 5.1, though the developer's page holds the most up-to-date details.

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