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Rhubarb Lipsync Ng

by Premysl Srubar·Motion Graphics

Images © Premysl Srubar. Used for product review; image policy.

Why we like it

Rhubarb Lipsync NG earns its place in the superhive library by wrapping the Rhubarb Lip Sync engine in a Blender-native interface, with support spanning Blender 3.3 to 5.1 and an MIT license. The 5-8 shape requirement and multi-object baking keep it approachable across a range of rigs. A demo video is available.

What is Rhubarb Lipsync Ng?

Rhubarb Lipsync NG connects the Rhubarb Lip Sync engine to Blender, giving animators an interface for generating automated lip-sync animations from audio files and applying them to character models. It's a rework of the established add-on, built around simplicity and ease of use while aiming for good results with reasonable effort.

The add-on maps sound to animation through several methods, including shape keys, armature bones, and action sheets. Basic animations need only 5-8 shapes plus one idle, following the classic Hanna-Barbera chart. It can map and bake multiple objects at once, which helps with characters that have separate parts such as tongues or teeth, and it supports 3D animation using strip blending as well as 2D animation without blending.

Animations can be baked to NLA tracks and strips for later tweaking, then converted to a single action using Blender's built-in baking tools. An inbuilt converter uses Blender's own converter to prepare sound files in the format the Rhubarb engine expects. The interface adds cue and action previews, validations, a result report, and background processing with progress indicators.

Who is Rhubarb Lipsync Ng best for?

Rhubarb Lipsync Ng is best for blender character animators who want to generate lip-sync animations from audio files and map them to shape keys, armature bones, or action sheets.

How much does Rhubarb Lipsync Ng cost?

Rhubarb Lipsync Ng is completely free to download and use.

Key features

  • Automated lip-sync generation from audio files
  • Flexible sound-to-animation mapping via shape keys, armature bones, and action sheets
  • Requires only 5-8 shapes plus one idle for basic animations, based on the classic Hanna-Barbera chart
  • Multi-object mapping and baking for characters with separate parts such as tongues or teeth
  • Support for 3D animation with strip blending and 2D animation without blending
  • NLA baking to tracks and strips, convertible to a single action with Blender's built-in baking tools
  • Inbuilt audio converter that uses Blender's own converter for the format the Rhubarb engine expects

Tags

#lip-sync#Blender#character animation#audio#shape keys#NLA baking#add-on

Frequently asked questions

Which Blender versions does Rhubarb Lipsync NG support?

Rhubarb Lipsync NG lists compatibility with Blender versions 3.3 through 5.1 and is marked as Blender Extension compatible. That range covers a wide span of releases, so users on both older and newer builds within those bounds can install it. The add-on integrates the Rhubarb Lip Sync engine into Blender's interface for generating lip-sync animations from audio files. If you run a version outside the stated range, check the developer's page for the current supported list before installing.

What license is Rhubarb Lipsync NG released under?

Rhubarb Lipsync NG is released under the MIT license, a permissive open-source license, so its inclusion here tells you the terms under which the add-on is distributed. For the full license text, any attribution notes, and the most current terms, refer to the developer's page and the add-on's documentation. The project also ships with documentation and a troubleshooting guide, so licensing and usage details are covered in the materials that accompany the add-on.

Is Rhubarb Lipsync NG free to download?

Rhubarb Lipsync NG is listed as free in this catalog. Pricing and licensing can change over time, so check the developer's page for the current terms before you rely on any particular arrangement. The add-on is distributed under the MIT license and integrates the Rhubarb Lip Sync engine with Blender for automated lip-sync animation from audio files. For questions about distribution or support, the developer's page is the place to confirm what's currently offered.

How does Rhubarb Lipsync NG map audio to a character?

Rhubarb Lipsync NG supports several sound-to-animation mapping methods, including shape keys, armature bones, and action sheets, which lets it cover a range of rigging setups. It needs only 5-8 shapes plus one idle for basic animations, based on the classic Hanna-Barbera chart. It can also map and bake animations for multiple objects at once, which suits characters with separate parts such as tongues or teeth. Generated animations can be baked to NLA tracks and strips for further tweaking.

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