
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by AlbertoFX·Workflow
Images © AlbertoFX. Used for product review; image policy.
RigFlow earns a spot in the superhive library for treating rigging as a drawing task: sketch a path, refine joints directly, mirror across an axis, and generate an armature with automatic weights in one step.
RigFlow turns rigging in Blender into a visual, sketch-driven process. You draw the path you want your bones to follow, and the add-on generates a segmented chain or an extrusion from it. Two drawing modes cover different needs: Draw Mode sketches a free-form path that becomes an entire bone chain at once, suited to organic limbs, spines, and tails, while Extrude Mode creates bones one at a time by clicking and dragging.
Once a chain exists, you can grab and reposition any joint, including intermediate ones, and the rest of the chain adjusts in real time. Mirror Mode duplicates and mirrors every path you draw across the X, Y, or Z axis. Path ends can snap to existing bone chains to build branching skeletons, and the Auto-Connect feature parents bones whose heads and tails coincide. A Bone Segments slider sets how many bones a drawn path divides into.
When the structure is ready, Generate Bones builds the final armature, connects the bones, and parents your mesh to the rig with automatic weights. The workflow is non-destructive, with Undo and a Clear All function. RigFlow supports Blender 4.3 to 4.4 under a GPL license.
Rigflow - Interactive Rigging Tool is best for blender artists who want to build armatures by sketching bone paths, including organic limbs, spines, and tails.
Rigflow - Interactive Rigging Tool is completely free to download and use.
RigFlow supports Blender versions 4.3 through 4.4. Within that range you can sketch bone paths and generate a full armature, with the add-on parenting your mesh to the new rig using automatic weights when you press Generate Bones. If you're on a different Blender release, check the developer's page to confirm compatibility before installing, since only the 4.3 to 4.4 range is given for this version of the tool.
RigFlow handles symmetrical characters through its Mirror Mode. When it's active, every path you draw is automatically duplicated and mirrored across the X, Y, or Z axis, so you rig one side and get the other in the same action. This pairs with intelligent path snapping, which lets path ends join existing bone chains, and the Auto-Connect feature, which parents bones whose heads and tails coincide into a connected hierarchy. Together these let you build symmetrical, branching skeletons without placing each mirrored bone by hand.
RigFlow is listed as free in this catalog and is released under a GPL license. For current licensing terms and any related details, check the developer's page, since those can change over time. However you obtain it, the add-on's feature set stays the same: dual drawing modes, interactive joint manipulation, one-click mirroring, path snapping, live visual feedback, and one-button armature generation with automatic weights. The GPL license governs how you can use and redistribute the add-on.
RigFlow uses a non-destructive workflow, so you can experiment with bone placement without committing to it. Standard Undo works with Ctrl+Z, and a Clear All function bound to Ctrl+C removes your current work so you can start over. Because you can also grab and reposition any joint in a chain, including intermediate joints, refining a rig is a matter of dragging points rather than rebuilding, with the rest of the chain adjusting in real time as you move things.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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