
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by U mocap·Workflow
Images © U mocap. Used for product review; image policy.
Riginator earns a spot in the Superhive library for its image-based approach to armature generation, pairing image-to-armature conversion with armature-recreating image output.
Riginator is an image-based rigging addon for Blender developed by U mocap. Its core function is automatic armature generation from images, giving Blender users an image-driven path to creating armatures rather than building them by hand.
Beyond generating armatures, Riginator can create image files that are themselves capable of recreating an armature automatically. This pairing of image-to-armature conversion and armature-to-image output sits at the centre of the addon's approach to rigging automation for 3D character animation.
Riginator supports Blender versions 3.4, 3.5, 3.6 and 4.0 and is released under the GPL license. Documentation is provided, and a demo video is available for those who want a closer look before installing. It carries a popularity rank of 3662 on Superhive.
Riginator is best for blender users who want to generate armatures from images rather than rigging manually.
Riginator is completely free to download and use.
Riginator lists support for Blender versions 3.4, 3.5, 3.6 and 4.0. If you are running one of these versions, the addon is intended to work within your setup. For any version outside this range, check the developer's page for the latest compatibility information before installing, since support details can change with new releases. Confirming your Blender version against this list is the best first step before adding Riginator to your workflow.
Riginator is released under the GPL license. This is the same license family used across much of the Blender ecosystem, and it governs how the addon may be used and distributed. For the exact terms and any conditions that apply to your use, refer to the developer's page. Understanding the license is worth doing before you integrate the addon into a project or pipeline.
Riginator is listed as free in this catalog. Licensing and pricing can change over time, so for the current terms it is best to check the developer's page directly before downloading. That page is also where you will find the most up-to-date details on availability and any conditions attached to using the addon. Reviewing it ensures you have accurate information before adding Riginator to your Blender setup.
Riginator includes documentation, which is helpful when getting started with its image-based rigging features. A demo video is also available if you want to see the addon before installing. Between the documentation and the demo video, you have reference material to understand how the image-to-armature and armature-to-image functions fit into your rigging process. Consult both alongside the developer's page for the fullest picture of how Riginator works.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.