
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by miica·Workflow
Images © miica. Used for product review; image policy.
Stands out in the Superhive library for consolidating scattered renaming functions into a single command-based tool, addressing tasks that Blender's default F2 and batch rename handle separately.
RIn.Rename brings renaming in Blender into a single command-based interface with real-time preview, showing results in the viewport as you type. It follows selection order, so numbering applies in the exact order objects are selected, and it can rename hidden objects, collections, bones, and shape keys.
The tool supports common renaming operations including search and replace, numbering, prefixes and suffixes, and text transformations such as uppercase, lowercase, title case, and camel case. Tokens act as variables for renaming: $ for object name, ;; for collection name, ~n for a word, #n for a number, and more. You can chain commands, change the numbering format, swap names between two objects, mirror names across a selection, insert text at specific positions, and remove a number of characters from the start or end. Names can be exported to a CSV spreadsheet or text file and edited in an external editor.
Recent updates added Favourites for saving frequently used prompts in Preferences with /1 through /9 shortcuts, material name import and export via CSV or text files, a native fallback to Blender's built-in rename tool in single selection mode, and per-object input fields.
Rin.Rename is best for blender artists managing large numbers of objects who want batch renaming, selection-order numbering, and external editing in one interface.
Rin.Rename is completely free to download and use.
RIn.Rename works with hidden scene objects, which Blender's default renaming tools cannot reach in the outliner. It also follows selection order: as you select or deselect objects in the viewport, the tool tracks the order, so applied numbering follows the exact sequence in which objects were selected. This makes custom naming sequences straightforward, an area where Blender's batch rename tool does not preserve selection order. The addon supports collections, bones, and shape keys alongside object names.
RIn.Rename uses an intuitive numbering system: type your desired format, such as hello_01, and the addon automatically increments the number for each selected object, producing hello_02, hello_03, and so on. There is no need to manually define separators or padding. You can also change the numbering format and number objects using sequences from A to Z. Because the tool follows selection order, the numbers follow the exact order in which objects were selected in the viewport.
RIn.Rename lets you export names to a CSV spreadsheet, or export selected objects or all objects as a text file. You can then edit the names in an external editor and bring them back. A recent update also added material name import and export, letting you edit material names outside Blender using CSV or text files. This suits bulk editing when you prefer working in a spreadsheet or text application rather than inside the Blender interface.
RIn.Rename is listed as free in this catalog. For current licensing details and any terms of use, check the developer's page. The addon includes documentation, and a demo video is available. Recent updates have added features such as Favourites for saving frequently used prompts with /1 through /9 shortcuts, chained commands, single selection mode with immediate updates, per-object input fields, and a native fallback to Blender's built-in rename tool in single selection mode.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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