
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Kafuji·Workflow
Images © Kafuji. Used for product review; image policy.
Stands out in the superhive library for automating performance tweaks that would otherwise be manual toggles across modifiers, materials, mesh, rendering and shading settings, then reverting them when you leave the mode.
Sakura Auto Simplify is a Blender add-on from Kafuji that automatically streamlines your scene when performance matters. When you enter animation playback or the pose, edit, paint and sculpt modes, it applies temporary changes to lift frame rates, then sets everything back to its previous state once you exit. The target modes are configurable, so you decide where the optimization kicks in.
The add-on temporarily adjusts several settings depending on what your scene needs. It hides modifiers not in the white list, mutes normal map nodes in materials, disables auto smooth on mesh objects, and tweaks rendering settings such as ambient occlusion, screen space reflections and shadow bit depth. It can also switch the shading type to solid and adjust viewport settings like the playback target. Some of these carry a major impact on complex or high-poly models, while others land in the moderate to minor range.
Typical gains run from 2x to 10x in many scenarios, though results depend on scene complexity. A settings panel reached from the Simplify button lets you fine-tune each option, and every mode keeps its own simplification settings.
Sakura Auto Simplify is best for blender users working with complex models and heavy scenes who want faster playback and viewport performance across edit, pose, paint, sculpt and animation modes.
Sakura Auto Simplify is completely free to download and use.
Sakura Auto Simplify supports the Blender 3 and 4 series, and its 2.0.1 update adjusted code to accommodate Blender 5.0 changes. Earlier changelog entries note a minimum supported version of Blender 2.93 LTS, along with a manifest file that lets it work as an extension on Blender 4.2 and later. If you're unsure whether your specific build is covered, check the developer's page, since support details can shift with each release. The add-on has moved through several versions targeting different Blender releases over time.
Sakura Auto Simplify typically delivers a 2x to 10x speed boost in many scenarios, though the actual gain depends on the complexity of your scene. It works by temporarily changing several settings when they're needed, such as hiding modifiers not in the white list, muting normal map nodes, and disabling auto smooth on mesh objects. Some adjustments carry a major impact on complex or high-poly models, while others like rendering and viewport tweaks have moderate to minor effects. Faster FPS shows up in animation playback and the pose, edit, paint and sculpt modes.
Sakura Auto Simplify is listed as free in this catalog. For current licensing terms, download details and any conditions the developer may set, head to the developer's page rather than relying on this listing. The add-on also ships with documentation in both English and Japanese, which is worth reviewing before you install it so you understand how the automatic and temporal simplification options behave. Checking the developer's page directly is the most reliable way to confirm how it's distributed today.
Sakura Auto Simplify does not alter your scene permanently. It temporarily changes several settings when they're needed, then sets everything back to its previous state when you exit the relevant mode. This covers modifiers, materials, mesh settings, rendering settings, viewport settings and shading type. A later update also kept the simplify state consistent while performing undo and redo, and added a simplify interval option that defines the minimal gap between switching simplify mode consecutively to avoid reacting to mode changes too frequently.
Sakura Auto Simplify exposes its settings through a panel accessed from the Simplify button. From there you can configure which modes trigger simplification and adjust the individual targets, including modifier, material, mesh, rendering, viewport and shading options. Each mode retains its own simplification settings, so animation playback and the edit or sculpt modes can be tuned separately. There are also additional options with minor impact on FPS that you can enable or disable selectively depending on what your scene needs.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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