
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by 3DPRS·Workflow
Images © 3DPRS. Used for product review; image policy.
Save Selections earns its place for turning repeated selections into reusable, named sets across VEF, object, and armature work. The version 1.1 armature category extends it to rigging, and GPL licensing with available documentation keeps it straightforward to adopt.
Save Selections is a Blender add-on from 3DPRS for storing, managing, and reusing the selections you make while working. It covers VEF mode, meaning vertex, edge, and face selections, along with object selection sets, so a single tool handles both mesh-level and object-level selection work.
Saved selections can carry custom icons for easy identification, and multiple objects can be stored together as one set. Recalling a selection takes a single click, renaming is done with a double-click, and each set can be updated through the refresh icon or removed with a single click. Version 1.1 adds an armature selection category for saving rigging selections.
The add-on is compatible with Blender versions 4.0 through 5.1 and is distributed under the GPL license. It is marked as a Blender extension, and documentation along with a demo video are available. It fits artists and designers who want a faster, more organized way to work with selections in Blender across modeling, rigging, and scene management.
Save Selections is best for modeling, rigging, and scene management in Blender, where artists repeatedly work with the same vertex, edge, face, object, or armature selections.
Save Selections is completely free to download and use.
Save Selections lists compatibility with Blender versions 4.0 through 5.1. It is published as a Blender extension and marked as Blender extension compatible, so it fits into current add-on and extension workflows across that range. If you run a version inside that span, the add-on is intended to work, and the developer's page is the best place to confirm details for your exact build before you install it.
Save Selections stores vertex, edge, and face selections through its VEF mode, and it also handles object selection sets, letting you save multiple objects together as one set. Version 1.1 adds an armature selection category for saving rigging selections as well. Each saved selection can carry a custom icon for easy identification, so you can keep geometry, object, and rig selections organized side by side within Blender.
Save Selections lets you recall any saved selection with a single click, so you can bring a set back instantly. You can rename a selection with a double-click, update it using the refresh icon, and remove it with a single click. These controls cover the full lifecycle of a saved selection inside Blender, from recalling and renaming to updating and deletion.
Save Selections is listed as free here in the catalog. Licensing and pricing can change over time, so the developer's page is the best place to confirm the current terms before you download. The add-on is distributed under the GPL license, and documentation is available to help you get started once it is installed in Blender. A demo video is also available if you want to see more before deciding.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.