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Savemymatte: Instantly Export Cryptomattes

by UitTree·Workflow

Images © UitTree. Used for product review; image policy.

Why we like it

SaveMyMatte earns its place in the superhive library for automating a task Blender compositors usually wire up by hand — separating and saving picked Cryptomatte passes once a render finishes.

What is Savemymatte: Instantly Export Cryptomattes?

SaveMyMatte is a Blender add-on from UitTree that automatically separates the Cryptomatte passes you select and saves them after rendering. Once a render finishes, your chosen Cryptomatte passes are saved and ready for post-processing, without manual node setups or ID selections.

The add-on separates object or material mattes from the Cryptomatte passes you pick, and it's aimed at VFX artists and compositors working to speed up their matte workflow. It's built to make masking faster and keep compositing cleaner and more efficient. The add-on was created with Serpens.

SaveMyMatte works with Blender 4.2 through 5.0 and supports the Cycles and Eevee render engines. Version 2.0.0 adds support for Blender 5.0. It's a Blender Extension released under the GPL license, and documentation is available along with a demo video.

Who is Savemymatte: Instantly Export Cryptomattes best for?

Savemymatte: Instantly Export Cryptomattes is best for vFX artists and compositors looking to speed up their matte workflow.

How much does Savemymatte: Instantly Export Cryptomattes cost?

Savemymatte: Instantly Export Cryptomattes is completely free to download and use.

Key features

  • Separates object or material mattes from the Cryptomatte passes you pick
  • Automatically saves selected Cryptomatte passes after rendering
  • Works without manual node setups or ID selections
  • Compatible with Blender 4.2 through 5.0
  • Supports the Cycles and Eevee render engines
  • Documentation included
  • Version 2.0.0 adds Blender 5.0 support

Tags

#Cryptomatte#Compositing#Matte Separation#Render Automation#Blender Add-on#VFX#Workflow Automation#Masking

Frequently asked questions

What Blender versions does SaveMyMatte support?

SaveMyMatte supports Blender versions 4.2 through 5.0 and is listed as a compatible Blender Extension. It works with both the Cycles and Eevee render engines, so you can use it across common Blender rendering setups. Version 2.0.0 of the add-on adds support for Blender 5.0. If you're on a version within that range, the add-on separates and saves your picked Cryptomatte passes after rendering without needing manual node setups.

Which render engines does SaveMyMatte work with?

SaveMyMatte works with the Cycles and Eevee render engines in Blender. After a render completes on either engine, the add-on separates the object or material mattes from the Cryptomatte passes you've picked and saves them automatically. This removes the need for manual node setups or ID selections when preparing mattes for post-processing. It's aimed at VFX artists and compositors who want to speed up their matte workflow and keep compositing cleaner.

Is SaveMyMatte free to use?

SaveMyMatte is listed as free here in the catalog, and it's released under the GPL license. For current licensing terms and any details on how the add-on is distributed, check the developer's page. The add-on is a Blender Extension from UitTree, built with Serpens, and comes with documentation to help you get started. It separates and saves your picked Cryptomatte passes automatically once a render finishes.

Do I need to set up Cryptomatte nodes manually with SaveMyMatte?

SaveMyMatte handles the separation for you, so you don't need to build manual node setups or make ID selections. You pick the Cryptomatte passes you want, and once rendering is complete the add-on separates the object or material mattes and saves them, ready for post-processing. This is intended to speed up the matte workflow for VFX artists and compositors. A demo video is available, and documentation is included if you want more detail.

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