
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by UitTree·Workflow
Images © UitTree. Used for product review; image policy.
SaveMyMatte earns its place in the superhive library for automating a task Blender compositors usually wire up by hand — separating and saving picked Cryptomatte passes once a render finishes.
SaveMyMatte is a Blender add-on from UitTree that automatically separates the Cryptomatte passes you select and saves them after rendering. Once a render finishes, your chosen Cryptomatte passes are saved and ready for post-processing, without manual node setups or ID selections.
The add-on separates object or material mattes from the Cryptomatte passes you pick, and it's aimed at VFX artists and compositors working to speed up their matte workflow. It's built to make masking faster and keep compositing cleaner and more efficient. The add-on was created with Serpens.
SaveMyMatte works with Blender 4.2 through 5.0 and supports the Cycles and Eevee render engines. Version 2.0.0 adds support for Blender 5.0. It's a Blender Extension released under the GPL license, and documentation is available along with a demo video.
Savemymatte: Instantly Export Cryptomattes is best for vFX artists and compositors looking to speed up their matte workflow.
Savemymatte: Instantly Export Cryptomattes is completely free to download and use.
SaveMyMatte supports Blender versions 4.2 through 5.0 and is listed as a compatible Blender Extension. It works with both the Cycles and Eevee render engines, so you can use it across common Blender rendering setups. Version 2.0.0 of the add-on adds support for Blender 5.0. If you're on a version within that range, the add-on separates and saves your picked Cryptomatte passes after rendering without needing manual node setups.
SaveMyMatte works with the Cycles and Eevee render engines in Blender. After a render completes on either engine, the add-on separates the object or material mattes from the Cryptomatte passes you've picked and saves them automatically. This removes the need for manual node setups or ID selections when preparing mattes for post-processing. It's aimed at VFX artists and compositors who want to speed up their matte workflow and keep compositing cleaner.
SaveMyMatte is listed as free here in the catalog, and it's released under the GPL license. For current licensing terms and any details on how the add-on is distributed, check the developer's page. The add-on is a Blender Extension from UitTree, built with Serpens, and comes with documentation to help you get started. It separates and saves your picked Cryptomatte passes automatically once a render finishes.
SaveMyMatte handles the separation for you, so you don't need to build manual node setups or make ID selections. You pick the Cryptomatte passes you want, and once rendering is complete the add-on separates the object or material mattes and saves them, ready for post-processing. This is intended to speed up the matte workflow for VFX artists and compositors. A demo video is available, and documentation is included if you want more detail.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

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UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
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by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.