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Scattering Objects

by Mergim Sahiti·Workflow

Images © Mergim Sahiti. Used for product review; image policy.

Why we like it

Stands out in the superhive library for pairing rigid body physics with an optional harmonic gravity pull, giving control over how scattered objects settle onto a target mesh.

What is Scattering Objects?

Scattering Objects is a Blender addon from Mergim Sahiti built to quickly populate meshes with objects. It uses rigid body physics for placement and an optional harmonic gravity pull that attracts scattered objects toward the target mesh. The addon is aimed at distributing rocks, trees, props, or any assets across a scene, saving hours of manual placement.

You assign a target mesh where objects will be distributed, then scatter multiple objects with random rotation and scale. The harmonic gravity pull offers customizable strength, distance, and offset. Parameters cover count, scale minimum and maximum, surface offset, and gravity options. You can add or remove objects from the scatter list, work with selected objects or the full list, and delete all scattered objects with a single click.

Scattering Objects supports Blender 4.0 through 4.5 and works with Arnold, Blender-Internal, Cycles, Eevee, and Octane render engines. It is released under the GPL license, and the developer lists it for environment artists, game developers, and visual effects creators.

Who is Scattering Objects best for?

Scattering Objects is best for environment artists, game developers, and visual effects creators who want to populate scenes quickly with control.

How much does Scattering Objects cost?

Scattering Objects is completely free to download and use.

Key features

  • Scatter multiple objects with random rotation and scale
  • Assign a target mesh where objects are distributed
  • Rigid body physics for realistic placement
  • Optional harmonic gravity pull with customizable strength, distance, and offset
  • Add or remove objects from the scatter list, or delete all scattered objects with a single click
  • Works with selected objects or all objects in the scatter list
  • Customizable parameters: count, scale min/max, surface offset, and gravity options

Tags

#scattering#environment#props#rigid body physics#harmonic gravity#random placement#procedural

Frequently asked questions

Does Scattering Objects work with Blender 4.5?

Scattering Objects supports Blender versions 4.0 through 4.5, so it runs on Blender 4.5 as well as earlier releases in that range. The addon uses rigid body physics and an optional harmonic gravity pull to populate a target mesh with objects such as rocks, trees, or props. If you are on a Blender version outside the 4.0 to 4.5 range, check the developer's page for the latest compatibility details before installing.

Which render engines does Scattering Objects support?

Scattering Objects lists Arnold, Blender-Internal, Cycles, Eevee, and Octane among its supported render engines. Because it scatters actual objects onto a target mesh using rigid body physics, the placed assets can be rendered with whichever of these engines fits your project. For questions about a specific engine version or setup, the developer's page is the best place to confirm current details before you commit to a pipeline.

What license does Scattering Objects use?

Scattering Objects is released under the GPL license, which is the standard license used across many Blender addons. The listing also notes the developer is a Dev Fund contributor. For the full terms and any conditions attached to the license, refer to the developer's page, since license details can change over time and are best confirmed directly at the source before you rely on them.

Is Scattering Objects free?

Scattering Objects is listed as free in this catalog. Pricing and licensing can change, so check the developer's page for the current terms before downloading. The addon populates meshes with objects using rigid body physics and an optional harmonic gravity pull, and it works across Blender 4.0 through 4.5 with several render engines including Cycles, Eevee, and Octane, giving you room to test it in your own scene.

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