
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Eugene Trunin·Workflow
Images © Eugene Trunin. Used for product review; image policy.
Script Manager stands out in the superhive library as a deliberately small utility — it centers on one job, keeping script paths, testing and quick edits inside a single 'Scripts' menu in the Blender toolbar.
Script Manager is a compact Blender add-on from Eugene Trunin built for quick script access. After installation it adds a 'Scripts' icon to the Blender toolbar, giving you a single spot to navigate your scripts.
To register a script, click the 'Scripts' icon and input the path. You can add multiple scripts and test their functionality, and a supplementary menu lets you reorder plugins, delete, locate, or open scripts in an editor for on-the-fly modifications. Changes are applied instantly. Version 1.1.0 adds the ability to create new scripts, which save automatically to the same folder where Script Manager is installed, and to rename existing scripts.
The add-on is distributed under a GPL license and runs across a wide range of Blender releases, from 2.8 through 4.1. A set of personalized scripts, including AutoVertexColor, RandomVertexColor, RenderNotification and others, is also available.
Script Manager is best for blender users who want faster access to their scripts from the toolbar.
Script Manager is completely free to download and use.
Script Manager supports a broad span of Blender releases, listed for versions 4.1, 4.0, 3.6, 3.5 and earlier all the way back to 2.8. An earlier update, version 1.0.1, specifically fixed the add-on's behaviour on Blender 4.1. If you run one of these versions, the add-on registers a 'Scripts' icon in the toolbar after installation. For the current, exact compatibility list and any newer releases, check the developer's page before installing on your particular build.
Script Manager is listed as free here, though it is distributed under a GPL license and there is also a version that ships with a set of the developer's personalized scripts. Licensing and any options can change, so check the developer's page for the current terms before you download. The GPL license covers how you can use and modify the add-on itself, which fits its purpose of letting you add, edit and manage your own Blender scripts.
Script Manager adds a script through its toolbar entry: click the 'Scripts' icon and input the path to the script you want. You can register multiple scripts this way and test their functionality directly. From version 1.1.0 you can also create new scripts, which are saved automatically to the same folder where Script Manager is installed, and rename existing ones — useful for keeping several variations of the same script. Any changes you make are applied instantly.
Script Manager includes a supplementary menu beyond simple path entry. It lets you reorder plugins in the list, delete scripts, locate them, or open a script in an editor for on-the-fly modifications. Any changes you apply take effect instantly, so you can adjust a script and see the result. Combined with the create and rename options added in version 1.1.0, the menu covers adding, organizing and editing scripts from one place in the Blender toolbar.
Script Manager offers an optional set of the developer's personalized scripts alongside the core add-on. Named examples include AutoVertexColor, which applies vertex colors from a texture based on UV coordinates; RandomVertexColor, which applies random colors to vertices of selected mesh objects; and RenderNotification, which displays a system notification with the scene name once rendering finishes. Others in the set handle tasks like reloading selected textures, selecting objects that share a material, and renaming UV maps across selected mesh objects.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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