
Sketchn'carve
by Sahin Ersoz
Sketch N' Carve is an artist-friendly modeling add-on for Blender that uses Blender's Grease Pencil tools to convert drawings into 3D geometry with a single click, letting you model without touching a single vertex.
by Yey!·Modeling
Images © Yey!. Used for product review; image policy.
Sculpt Layers comes from Yey!, the developer behind the MiraTools addon, and carries a 5-star rating across 18 reviews. It appears in the superhive library at rank 152.
Sculpt Layers is a Blender addon from Yey!, the developer behind MiraTools, that keeps your base mesh intact while you build up detail as separate layers. You can add, remove, join and erase layers, duplicate a layer, and set an opacity value on each one.
The addon can work with the Multires modifier and includes a Subdivide/Unsubdivide feature, while non-Multires modifiers such as Mirror and Array are ignored. It also supports importing layers from ZBrush, so you can move detail work into Blender. Recent releases added shape keys support, moved layers to Attributes of a Base Layer using Geometry Nodes, updated the UI, cut file size by 10 to 20 percent, and brought speed improvements of 1.5 to 2 times.
Documentation and a Discord server are provided by the developer, and a demo video is available. Sculpt Layers is distributed under the GPL license and holds a 5-star rating across 18 reviews.
Sculpt Layers is best for blender sculptors who want to keep a base mesh separate and build detail up as manageable, editable layers.
Sculpt Layers is completely free to download and use.
Sculpt Layers arrived for Blender 2.9 and later, from Yey!, the creator of the MiraTools addon. The developer's page also lists support spanning Blender 4.0 through 5.1. If you're unsure whether your build is covered, check the developer's page for the current version range before installing. The addon has moved through several releases, with later versions reflecting more recent Blender features such as Geometry Nodes, which now hold layers as Attributes of a Base Layer.
Sculpt Layers can work with the Multires modifier, so you can build layered detail on a multiresolution sculpt, and it includes a Subdivide/Unsubdivide feature. Non-Multires modifiers such as Mirror and Array are ignored by the addon. This behaviour was introduced in an update, so you can keep those modifiers on your object without them interfering with how layers are handled. For the full picture of how it fits your setup, the developer provides documentation and a Discord server.
Sculpt Layers includes the possibility to import layers from ZBrush into the addon, letting you bring ZBrush layer work into Blender. Beyond import, the addon lets you add, remove, join and erase layers, duplicate a layer, and set an opacity value per layer. Recent versions also added shape keys support. Documentation and a Discord server are available from the developer if you need help getting layers moving between the two applications.
Sculpt Layers is listed as free in this catalog and is distributed under the GPL license. Licensing and pricing can change over time, so check the developer's page for the current terms before you rely on it for a project. The addon comes from Yey!, who also created MiraTools, and holds a 5-star rating across 18 reviews. Documentation and a Discord server are offered by the developer for support.
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