
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by kunyongChen·Workflow
Images © kunyongChen. Used for product review; image policy.
SeamlessLab earns its place in the superhive library by handling the full path from a procedural node setup to a baked, tileable PNG inside Blender. Its support for NoiseTexture and VoronoiTexture, plus non-destructive editing that leaves source nodes untouched, makes it a focused option for building repeating materials.
SeamlessLab is a Blender add-on that converts procedural node setups into production-ready, tileable textures. It works with Blender's NoiseTexture and VoronoiTexture nodes, letting you adjust parameters such as Scale, Roughness, and Distortion, and it keeps the original node setups intact while applying tiling modifications.
The workflow starts with Generate Grid Plane, which builds a matrix of identical planes under a Plane Grid Collection. You can preview the material in Eevee or Cycles and set tiling grid density from 2x2 to 8x8. When the result looks right, select a plane and bake it: the texture opens in the Image Editor and an ImageNode is added to the material.
Baking outputs PNG files with automatic UV padding at resolutions from 64px to 8K, with a default of 512x512. You can set a BakePrefix for file names, adjust PlaneSize and Subdivision Count, and save to a chosen File Path. A demo video is available, and the add-on lists support for Blender 3.6 through 4.3.
Seamlesslab is best for environment artists, material designers, and 3D professionals who need to turn procedural Blender node setups into seamless, tileable textures.
Seamlesslab is completely free to download and use.
SeamlessLab lists compatibility with Blender 3.6, 4.0, 4.1, 4.2, and 4.3, covering several recent releases in the 4.x line along with 3.6. If you are running one of these versions, the add-on should install without version concerns. For any Blender build outside this range, check the developer's page before installing, since compatibility beyond the listed versions is not stated here. Confirming your exact Blender version first is the safest way to avoid setup issues.
SeamlessLab bakes textures across a range from 64px up to 8K, with a default resolution of 512x512 that you can change to fit a project. Output is saved as PNG with automatic UV padding applied during baking. Keep in mind that higher resolutions increase baking time, so there is a tradeoff between detail and speed. You set the value through the Resolution option before baking, and the finished image appears in Blender's Image Editor once the process completes.
SeamlessLab currently supports Blender's NoiseTexture and VoronoiTexture nodes. Once a grid is generated, you can open the material settings and adjust parameters such as Scale, Roughness, and Distortion to shape the procedural result before baking. Experimenting with these values produces a wide range of effects. The add-on turns these native node setups into tileable textures while leaving the original node arrangement intact, so you can keep refining the source material without losing your starting point.
SeamlessLab works in stages. Clicking Generate Grid Plane creates a matrix of identical planes placed under a Plane Grid Collection, which you can preview in either Eevee or Cycles. After adjusting the material parameters, select one plane in the viewport and click BakeTexture. The baked result opens in the Image Editor and an ImageNode is added to the material so you can connect it and check the resolution. Finally, Save Texture writes the file to the directory set in File Path.
SeamlessLab is listed as free in this catalog. Licensing and pricing can change over time, so for the current terms it is best to check the developer's page directly before downloading. There you can also confirm any usage conditions attached to the add-on. The listing here focuses on what the tool does rather than its commercial terms, so treat the developer's page as the authoritative source for availability and license details.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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