
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Abbos Mirzaev·Workflow
Images © Abbos Mirzaev. Used for product review; image policy.
Set Origin Tool earns its place in the superhive library by gathering Blender's origin operations into a single grid, panel, and pie menu, with support for both mesh and curve objects. It carries an MIT license and is listed here as free.
Set Origin Tool is a Blender add-on that controls how and where an object's origin, or pivot, is placed. It installs into the 3D Viewport under Sidebar > Set Origin Tab and is aimed at modeling, rigging, and layout work.
The add-on centers on a 3x3 origin grid interface, letting you place origins to the top, center, bottom, left, right, or corners of an object's bounding box through a symbol-based layout. A Quick Origin Tools section provides one-click access to operations including Geometry → Origin, Origin → Geometry, Origin → 3D Cursor, Origin → Center of Mass, Origin → Center of Volume, Origin → Selection, and Origin → Bottom. A pie menu, called up with Ctrl + Alt + Z, sets origins without leaving the viewport.
Set Origin Tool works with both Mesh and Curve objects, including automatic mode switching for safe transforms. The Top Panel operates in Object Mode, while the Quick Origin Tools run in both Object and Edit Mode. All changes are non-destructive and reversible through Blender's undo system, and it is distributed as an add-on under an MIT license.
Set Origin Tool is best for blender users placing object origins across modeling, rigging, and layout work, on both mesh and curve objects.
Set Origin Tool is completely free to download and use.
Set Origin Tool lists Blender compatibility from version 3.0 up to 4.4, so it runs on Blender 4.4 and earlier releases within that range. It is also marked as Blender Extension compatible and is distributed as an add-on. Once installed, its panel appears in the 3D Viewport under Sidebar > Set Origin Tab, and its pie menu is available through the Ctrl + Alt + Z shortcut. For the current compatibility list and any newer builds, check the developer's page before installing.
Set Origin Tool assigns the shortcut Ctrl + Alt + Z to call up a pie menu, letting you set origins without leaving the viewport. Alongside the pie menu, the add-on adds a panel in the 3D Viewport under Sidebar > Set Origin Tab, where you reach the 3x3 origin grid and the Quick Origin Tools. That gives you two ways to access the origin operations, depending on whether you prefer a keyboard shortcut or a docked panel while you work.
Set Origin Tool behaves differently depending on the mode. Its Top Panel only works in Object Mode, while the Quick Origin Tools can work in both Object Mode and Edit Mode. The Quick Origin Tools cover one-click operations such as Geometry → Origin, Origin → Geometry, Origin → 3D Cursor, Origin → Center of Mass, Origin → Center of Volume, Origin → Selection, and Origin → Bottom. All changes are non-destructive and reversible through Blender's undo system.
Set Origin Tool is compatible with both Mesh and Curve object types, including automatic mode switching for safe transforms. This means its origin operations apply to curves as well as meshes. Changes made with the add-on are non-destructive and undoable through Blender's undo system, so any origin placement can be reverted. The tool covers grid-based placement across the bounding box along with the one-click Quick Origin operations for both supported object types.
Set Origin Tool is listed as free in this catalog, and it is distributed under an MIT license as a Blender add-on. Licensing terms can change over time, so it's worth checking the developer's page for current details before you rely on it for a project. The listing also notes the add-on as Blender Extension compatible. For the most up-to-date pricing and license information, the developer's page is the best reference.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

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