
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Mohamed Targam·Workflow
Images © Mohamed Targam. Used for product review; image policy.
Shake Cut earns its place in the superhive library by focusing on one node-editing task and keeping it fast: a shake or an E press to detach connections, with a v1.2 rewrite aimed at leaner background monitoring.
Shake Cut is a fast, lightweight add-on for Blender that adds a Houdini-inspired way to disconnect nodes. Rather than deleting links or rearranging a setup by hand, you shake a selected node inside the Node Editor and Shake Cut detects the movement, then removes its external connections. The add-on stays focused on this single task without adding extra menus.
Beyond the gesture, an E shortcut disconnects the selected node or node group manually. Multi-node support lets you select several connected nodes and disconnect them as one group while preserving the links between the selected nodes. Shake Cut is designed to work inside the Shader Editor, Geometry Nodes, and Compositor, and it includes support for nodes placed inside Frames.
Update v1.2 redesigned the shake monitoring system. Shake Cut no longer runs a continuous background monitor; detection activates only when you select or move nodes and stops automatically after one second of inactivity. This reduces background resource usage and improves stability when switching editors, changing node trees, deleting nodes, or rebuilding connections. The E shortcut and multi-node behavior remain unchanged.
Shake Cut is best for blender users editing large Shader, Geometry Nodes, or Compositor node trees who want a faster way to disconnect nodes.
Shake Cut is completely free to download and use.
Shake Cut lists Blender version 5.0 and is marked as Blender Extension compatible, so it fits current Blender node workflows. It's published as a Blender add-on and is designed to run inside Blender's Node Editor across the Shader, Geometry Nodes, and Compositor contexts. For the exact supported range and any newer builds, check the developer's page, since compatibility notes there stay current rather than relying on a fixed figure.
Shake Cut is designed for use inside the Shader Editor, Geometry Nodes, and the Compositor. In each of these you can shake a selected node to detach or dissolve its external connections, or press E to disconnect manually. It also includes support for nodes placed inside Frames, so nodes organized that way are covered too. The add-on stays focused on this disconnect task across the three editors without adding unnecessary tools or complex menus.
Shake Cut includes an E shortcut for immediate manual disconnecting, giving a keyboard alternative to the shake gesture. Press E to detach the selected node or node group without shaking it. With multiple connected nodes selected, the E shortcut disconnects them as one group and preserves the links between the selected nodes, removing only connections leading outside that group. This behavior remained unchanged in the v1.2 update, so both the gesture and the shortcut stay available.
Shake Cut is listed as free in this catalog. Licensing terms can change, so check the developer's page for the current details before you download. The add-on is also noted as being included in the Quick Tools Bundle, so it's available both on its own and as part of that larger collection. For the most accurate, up-to-date pricing and bundle information, the developer's page is the place to confirm.
Shake Cut v1.2 redesigned the shake monitoring system for performance and stability. The add-on no longer runs a continuous background monitor; shake detection now activates only when you select or move nodes and stops automatically after one second of inactivity. This reduces background resource usage and improves stability when switching editors, changing node trees, deleting nodes, or rebuilding connections. The update also lowers the risk of errors or crashes when switching editors, while the E shortcut and multi-node disconnect behavior stay the same.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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