
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Aderemi Adesada·Workflow
Images © Aderemi Adesada. Used for product review; image policy.
Shino earns its place in the superhive library as a Blender-native project management addon that bundles organization, unlimited version control, file management and cost estimation for 3D artists and animators. Its compatibility with the Resources Manager addon is a plus for anyone already using that tool.
Shino is a personal project management addon for Blender, aimed at 3D artists and animators who want their projects organized in one place. It brings project management, version control and cost estimation together inside Blender, so a project's assets and shots sit in a single central location.
Its version control is unlimited: you can keep track of every version of your project files and revert to a previous one when needed. These versions are not duplicate .blend files, so they don't take up much space. File management lets you open any file in a project from within Blender, you can manage multiple projects at once, and you can link in libraries from any file in any project. Shino also consolidates maps and textures into a common folder relative to the project, and it works with the Resources Manager addon.
Shino runs on Windows and supports Blender versions 2.8 through 3.4, and it's released under the GPL license. It comes in Pro and Lite editions that differ in project and version limits and in cross-file library linking. A demo video is available.
Shino (Windows Only) is best for 3D artists and animators who need to organize, version and track the cost of Blender projects on Windows.
Shino (Windows Only) is completely free to download and use.
Shino lists compatibility with Blender 2.8 through 3.4, covering the 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3 and 3.4 releases. If you run one of those versions, the addon's project management, version control, file management and cost estimation features should be available to you. For anything outside that range, check the developer's page to confirm current support before installing it into your setup.
Shino is a Windows-only addon, so it is built to run on Windows installations of Blender. There is no indication of macOS or Linux support, so if you work on those platforms you should confirm with the developer before installing. On a supported Windows setup, you get the full set of project management, version control, file management and time and cost estimation tools described here.
Shino is listed as free in this catalog. It is offered in two editions: Pro, with unlimited projects and version history plus full library linking from other project assets, and Lite, which is limited to 10 assets and 25 versions across all projects and drops cross-file library linking. For current licensing terms and the exact differences between the editions, check the developer's page directly rather than relying on a single figure quoted elsewhere.
Shino is released under the GPL license. That license governs how the addon's code can be used, modified and redistributed. If licensing matters for your studio or pipeline, review the GPL terms and any product-specific conditions on the developer's page before rolling it out across a team, since license obligations can affect how you distribute project files and tools together.
Shino works with the Resources Manager addon, so the two can be used together inside Blender. Beyond that pairing, Shino handles its own project organization, unlimited version control, file management and time and cost estimation. If you already use Resources Manager, that compatibility means Shino can fit alongside it, so check the developer's page for any guidance on configuring both addons together in your workflow.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
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by HaughtyGrayAlien
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