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Shot Handler

by dubCUT·Workflow

Images © dubCUT. Used for product review; image policy.

Why we like it

Version 4 is a complete rebuild with a redesigned workflow that dubCUT describes as faster to use and easier to read. Documentation is available, and a demo video is available as well.

What is Shot Handler?

Shot Handler is a production-focused shot management addon for Blender from dubCUT. It stores complete shot states directly inside one scene, so cameras, naming, render settings, frame ranges, collection states, action assignments, custom properties, and overscan can switch per shot. The aim is to reduce manual setup and cut avoidable mistakes without splitting work into duplicate files.

The addon is organized into modules. The camera module keeps motion blur, depth-of-field, background images, and other camera state per shot. Naming and output controls build cleaner paths using root paths, versions, tags, filename overrides, and compositor file output settings. Resolution and frame modules store per-shot presets, custom values, and timing ranges. Collection and action snapshots restore visibility, view layer states, and animation assignments, while custom properties return rig, shader, and Geometry Nodes values in the exact state each shot needs.

Version 4 is a complete rebuild with a redesigned workflow. Auto Save handles fast changes, and simple .bat files can be exported for background rendering directly from the shot list. Documentation is available.

Who is Shot Handler best for?

Shot Handler is best for blender artists managing multiple shots, look variants, animation states, or delivery outputs within a single scene file.

How much does Shot Handler cost?

Shot Handler is completely free to download and use.

Key features

  • Central shot list to create, duplicate, reorder, and switch shots, with Auto Save and .bat export for background rendering
  • Per-shot camera assignment storing motion blur, depth-of-field, background images, and other camera state
  • Structured output naming with root paths, versions, tags, filename overrides, and compositor file output settings
  • Per-shot resolution presets or custom values, plus frame start, end, and step ranges
  • Collection Snapshot module saving collection visibility and view layer states, including viewport, render, selection, holdout, and indirect-only controls
  • Action Snapshot module for action assignments and action-slot states, with custom properties saved and restored across objects, bones, materials, nodes, and scene data via a right-click save-to-all-shots option
  • Overscan module with separate per-side values in pixels or percent, metadata export, and compositing helper scripts

Tags

#shot management#Blender addon#camera management#render settings#overscan#animation#production workflow

Frequently asked questions

Does Shot Handler use separate files for each shot?

Shot Handler stores complete shot states directly inside one scene rather than splitting work into duplicate files. Each shot can hold its own cameras, naming, render settings, frame ranges, collection states, action assignments, custom properties, and overscan, then switch between them from a central shot list. This lets a single Blender file carry multiple shots, look variants, animation states, or delivery outputs while keeping each technical setup recallable. The approach is built to reduce manual setup and cut avoidable mistakes as a scene grows in complexity.

Can Shot Handler save custom properties like Geometry Nodes values per shot?

Shot Handler stores and restores custom properties per shot across objects, bones, materials, nodes, and scene data. Rig switches, shader controls, Geometry Nodes values, and tool-specific settings can all return in the exact state each shot needs. To speed up capture, you can right-click any supported property directly in Blender and use the context menu to save it to all shots at once. That makes recording shot-specific values faster during lookdev, rigging, and shot setup, alongside the broader ability to save and restore nearly any Blender property per shot.

Can Shot Handler render shots in the background?

Shot Handler lets you export simple .bat files for background rendering directly from the shot list. Alongside this, an Auto Save option is available for fast changes as you work. The naming and output module builds cleaner output paths per shot using structured naming controls, including root paths, versions, tags, filename overrides, and compositor file output settings, all stored with the shot. Together these features are aimed at reducing export mistakes and keeping deliveries consistent across the shots managed within a single scene.

Does Shot Handler include overscan controls?

Shot Handler includes an overscan module with advanced controls, using separate values for each side in pixels or percent. The full overscan workflow covers camera and background-image handling, metadata export, and helper scripts for compositing. This sits alongside the camera module, which assigns a camera per shot and stores motion blur and depth-of-field setup, background images, and other camera state so it stays consistent across shot variations without manual resetting. Both modules keep per-shot technical setups recallable within one scene.

Is Shot Handler free?

Shot Handler is listed as free in this catalog. For current licensing and any purchase details, check the developer's page, since terms can change over time. The addon is developed by dubCUT for Blender, and its version 4 release was completely rebuilt with a redesigned workflow that the developer describes as faster to use and easier to read. Documentation is available, and a demo video is available as well. These resources are the best place to confirm what the current release includes.

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