
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Creative Skipper·Workflow
Images © Creative Skipper. Used for product review; image policy.
Shot Master stands out in the superhive library for consolidating shot, camera, and marker management into a single Blender add-on, with version 1.2 adding batch rendering across selected shots.
Shot Master, from Creative Skipper, is a Blender add-on built around five functional blocks: camera control, dependencies, shots, markers, and workflow improvement. It gives animators a structured way to build and manage shots inside a project.
The shot list lets you add named shots, associate a camera with each, and set frame ranges by time, by value, or from the current frame. Shots play with automatic frame setup, and the correct camera activates when you set or play a shot. The camera list handles creating named cameras, adjusting focal length and mode (orthogonal, perspective, or panoramic), and switching between cameras in one click.
Markers can be created, renamed, repositioned, duplicated, and bound to cameras, with import and export for collaboration. Camera constraints add one-click object tracking, while the quick panel sets and highlights the active camera and rotates cameras toward the 3D cursor. Version 1.2 adds batch rendering of selected shots with automatic camera switching, per-shot render checkboxes, and a live progress bar.
Shot Master is best for blender animators and video editors organizing multi-shot projects, managing cameras and markers, and batch-rendering shots.
Shot Master is completely free to download and use.
Shot Master added batch rendering in version 1.2. You mark shots with the 'Render This Shot' checkbox, then render the selected shots in one pass. It switches cameras automatically for each shot and shows a live progress bar as the batch runs. This works alongside the per-shot controls in the shot list, where each shot has its own camera and frame range. Together these features cover both single-shot and multi-shot output from the same panel.
Shot Master offers three ways to set a shot's frame range. You can define the range from a specified time, from a specified value, or set it based on the current frame. Each shot also links to a camera, and that camera activates automatically when you set or play the shot. Shots play with automatic frame setup, so moving between segments keeps the right camera and range in view without extra steps.
Shot Master's camera list lets you create cameras with unique names and modify their settings, including focal length and mode — orthogonal, perspective, or panoramic. All cameras appear in a single list, and you can switch between them with one click. The quick panel adds more camera handling: setting and highlighting the active camera, navigating collections, deleting, and rotating groups of cameras toward the 3D cursor at once. Camera constraints also enable one-click object tracking.
Shot Master supports importing and exporting both the shot list and markers to a file, which the developer frames as useful for collaboration. Markers themselves can be created for navigation, renamed, repositioned, duplicated, and bound to a camera in one click — the marker then takes the camera's name. This gives you a set of navigation points and shot definitions you can share or move between project files.
Shot Master is listed here as free. For the current licensing terms and any details tied to specific versions, check the developer's page from Creative Skipper. The add-on is currently at version 1.2, which introduced batch rendering with automatic camera switching, per-shot render checkboxes, and a live progress bar. The earlier functionality across shots, cameras, markers, and camera constraints remains part of the same add-on.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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