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Shot Master

by Creative Skipper·Workflow

Images © Creative Skipper. Used for product review; image policy.

Why we like it

Shot Master stands out in the superhive library for consolidating shot, camera, and marker management into a single Blender add-on, with version 1.2 adding batch rendering across selected shots.

What is Shot Master?

Shot Master, from Creative Skipper, is a Blender add-on built around five functional blocks: camera control, dependencies, shots, markers, and workflow improvement. It gives animators a structured way to build and manage shots inside a project.

The shot list lets you add named shots, associate a camera with each, and set frame ranges by time, by value, or from the current frame. Shots play with automatic frame setup, and the correct camera activates when you set or play a shot. The camera list handles creating named cameras, adjusting focal length and mode (orthogonal, perspective, or panoramic), and switching between cameras in one click.

Markers can be created, renamed, repositioned, duplicated, and bound to cameras, with import and export for collaboration. Camera constraints add one-click object tracking, while the quick panel sets and highlights the active camera and rotates cameras toward the 3D cursor. Version 1.2 adds batch rendering of selected shots with automatic camera switching, per-shot render checkboxes, and a live progress bar.

Who is Shot Master best for?

Shot Master is best for blender animators and video editors organizing multi-shot projects, managing cameras and markers, and batch-rendering shots.

How much does Shot Master cost?

Shot Master is completely free to download and use.

Key features

  • Shot list for adding named shots, linking a camera to each, and setting frame ranges by time, value, or the current frame
  • Batch rendering of selected shots with automatic camera switching, per-shot render checkboxes, and a live progress bar (v1.2)
  • Camera list for creating named cameras, adjusting focal length and mode (orthogonal, perspective, panoramic), and one-click switching
  • One-click camera object tracking through camera constraints
  • Marker list with rename, reposition, duplicate, and one-click camera binding, plus the marker taking the camera's name
  • Import and export of shot lists and markers to a file for collaboration
  • Quick panel to set and highlight the active camera and rotate cameras toward the 3D cursor

Tags

#Blender#camera control#shot manager#batch render#markers#animation workflow#video editing#camera switching

Frequently asked questions

How does batch rendering work in Shot Master?

Shot Master added batch rendering in version 1.2. You mark shots with the 'Render This Shot' checkbox, then render the selected shots in one pass. It switches cameras automatically for each shot and shows a live progress bar as the batch runs. This works alongside the per-shot controls in the shot list, where each shot has its own camera and frame range. Together these features cover both single-shot and multi-shot output from the same panel.

How do I set a shot's frame range in Shot Master?

Shot Master offers three ways to set a shot's frame range. You can define the range from a specified time, from a specified value, or set it based on the current frame. Each shot also links to a camera, and that camera activates automatically when you set or play the shot. Shots play with automatic frame setup, so moving between segments keeps the right camera and range in view without extra steps.

What camera settings can Shot Master adjust?

Shot Master's camera list lets you create cameras with unique names and modify their settings, including focal length and mode — orthogonal, perspective, or panoramic. All cameras appear in a single list, and you can switch between them with one click. The quick panel adds more camera handling: setting and highlighting the active camera, navigating collections, deleting, and rotating groups of cameras toward the 3D cursor at once. Camera constraints also enable one-click object tracking.

Can I reuse shots and markers across projects in Shot Master?

Shot Master supports importing and exporting both the shot list and markers to a file, which the developer frames as useful for collaboration. Markers themselves can be created for navigation, renamed, repositioned, duplicated, and bound to a camera in one click — the marker then takes the camera's name. This gives you a set of navigation points and shot definitions you can share or move between project files.

Is Shot Master free?

Shot Master is listed here as free. For the current licensing terms and any details tied to specific versions, check the developer's page from Creative Skipper. The add-on is currently at version 1.2, which introduced batch rendering with automatic camera switching, per-shot render checkboxes, and a live progress bar. The earlier functionality across shots, cameras, markers, and camera constraints remains part of the same add-on.

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