
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by blenderVfxMaster·Workflow
Images © blenderVfxMaster. Used for product review; image policy.
Stands out in the superhive library as a Blender-side bridge to Houdini: it opens .hip files through the same File > Import flow you'd use for any other format, driving a local Houdini install to pull geometry and transforms across without a manual export step.
SideFX Houdini Import-Export (.hip) File adds direct .hip import to Blender's standard File > Import menu, covering .hip, .hipnc, and .hiplc files. Geometry, transforms, and scaling come through from the Houdini scene, and there's no manual .obj or .fbx export step to run in Houdini first.
The addon invokes a local Houdini install to extract geometry and transforms, then imports the result into Blender with proper scale handling. It supports Commercial, Indie, and Apprentice editions in any modern version. Scale and transformation optimization is automatic, and every import writes a detailed operation log that can support pipeline audits.
It runs on Blender 4.0 and later under Windows, with a simple file picker and no complex options to configure. The workflow suits FX artists, modelers, and anyone receiving Houdini deliverables who works primarily in Blender.
Sidefx Houdini Import-Export (.Hip) File is best for fX artists, modelers, and anyone receiving Houdini deliverables who works primarily in Blender.
Sidefx Houdini Import-Export (.Hip) File is completely free to download and use.
SideFX Houdini Import-Export (.hip) File supports Blender 4.0 and later. It adds its import option to Blender's standard File > Import menu, listed as SideFX Houdini File, so you pick a .hip, .hipnc, or .hiplc file through the normal file picker with no complex options to wrangle. The recommended setup includes 16 GB of RAM, an OpenGL 4.0 GPU, and SSD storage. Saving your Blender project before importing large scenes is noted as a best practice for stability.
SideFX Houdini Import-Export (.hip) File invokes a local Houdini install to extract geometry and transforms, then imports the result into Blender with scale handling applied. It works with Houdini Commercial, Indie, and Apprentice editions in any modern version. Because the addon relies on that local Houdini installation, you point it to your Houdini installation folder in the addon preferences before importing. The .hipnc and .hiplc formats used by non-commercial and Indie licenses are supported alongside standard .hip files.
SideFX Houdini Import-Export (.hip) File runs on Windows. The recommended configuration is 16 GB of RAM, an OpenGL 4.0 GPU, and SSD storage, paired with Blender 4.0 or newer and a local Houdini install in the Commercial, Indie, or Apprentice edition. Each import writes a detailed operation log, which can support pipeline audits. Saving your project before importing large scenes is listed as a best practice for stability.
SideFX Houdini Import-Export (.hip) File installs through Blender's add-on system: open Edit > Preferences > Add-ons > Install and add the addon. Next, open the addon preferences and point it to your Houdini installation folder. From there, use File > Import > SideFX Houdini File, choose a .hip, .hipnc, or .hiplc file, and the import runs locally. Saving your project before importing large scenes is recommended for stability, and support is available by email and ticket through the Superhive inbox plus a community chat.
SideFX Houdini Import-Export (.hip) File is listed as free here. For current licensing and any terms, check the developer's page. The addon includes free lifetime updates within the current major version, and support is offered through email and ticket via the Superhive inbox with a typical 48-hour response, alongside a community chat for real-time help. It runs on Blender 4.0 and later under Windows and works with a local Houdini install.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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