
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Skava·Workflow
Images © Skava. Used for product review; image policy.
Stands out in the superhive library for pairing automatic shape detection with GPU-accelerated packing and ready-made game and ArchViz presets, all inside a single-file addon.
Skava Uv Master - Professional Uv Solution is a UV unwrapping and packing addon for Blender, developed by Skava. Its smart detection analyzes each mesh and automatically applies a fitting unwrapping method: cube projection for cubes, cylindrical unwrap for cylinders, angle-based unwrap for organic shapes, and advanced smart projection for complex meshes.
Packing is GPU-accelerated and rated up to 10x faster than CPU-based solutions, with a CPU fallback when no compatible GPU is present. You can choose between Optimal packing with rotation, a Grid layout for atlases, or a Strip arrangement for scrolling textures. Automatic stacking detects identical meshes and stacks their UVs to save texture space, which suits modular environments. Presets cover Game LP, Game HP, and ArchViz, each with its own angle limit and pixel margin.
The addon works in both the 3D View and the UV Editor, across Edit and Object mode. It adds batch processing, island alignment in six directions, normalize and reset options, hotkeys (Alt+U and Alt+P), and a pie menu. Operation is non-destructive with undo and redo, and it requires Blender 4.2 or newer.
Skava Uv Master - Professional Uv Solution is best for game developers, ArchViz artists, product and character artists, and environment artists batch-processing UVs across many objects.
Skava Uv Master - Professional Uv Solution is completely free to download and use.
Skava Uv Master requires Blender 4.2.0 or newer, so it runs on current 4.2+ releases. The addon integrates into both the 3D View and the UV Editor, and it works in Edit and Object mode. It supports hotkeys (Alt+U and Alt+P) and a pie menu for quick access. Operation is non-destructive, with undo and redo available, so you can experiment with unwrapping and packing settings and step back if a result isn't what you wanted.
Skava Uv Master lists a GPU with OpenGL 3.3 as optional rather than required. Its packing is GPU-accelerated and rated up to 10x faster than CPU-based solutions, and it falls back to CPU when a compatible GPU isn't available. That means you can still run it on machines without a supported GPU, though packing throughput depends on your hardware. Minimum memory is 4GB of RAM, with 8GB recommended for smoother work on larger scenes.
Skava Uv Master runs on Windows, Mac, and Linux, alongside Blender 4.2.0 or newer. It needs at least 4GB of RAM, with 8GB recommended for larger scenes. A GPU with OpenGL 3.3 is optional and used for accelerated packing; without one, the addon falls back to CPU packing. As a developer benchmark, packing 1,000 islands takes about 0.5 seconds and 10,000 islands about 3 seconds, though results vary by hardware.
Skava Uv Master analyzes each mesh and automatically applies an unwrapping method based on its shape. It detects cubes and applies cube projection, identifies cylinders and uses cylindrical unwrap, recognizes organic shapes and applies angle-based unwrap, and handles complex meshes with advanced smart projection. It also detects identical meshes and stacks their UVs to save texture space, which suits modular environments. Batch processing lets it run across multiple objects, and it can select objects that have no UVs yet.
Skava Uv Master is listed as free in this catalog. Licensing terms can change, so check the developer's page for current details before relying on it for a project. The package includes the addon as a single .py file, comprehensive PDF documentation, a quick start guide, a hotkey reference card, email support, and free updates. Between the documentation and reference card, you have the material needed to get running and to look up its hotkeys.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.