
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by WizzDono·Workflow
Images © WizzDono. Used for product review; image policy.
Earns its place in the superhive library for turning repetitive rigging steps — setting targets, matching constraint values, and symmetrizing — into selection-based operators inside the Rigging tab.
Skip Redundant Steps In Rigging is a Blender add-on from WizzDono, built as a set of scripts that cut out repetitive steps when rigging. It sets constraints and bendy bone targets from your current selection instead of typed names, and applies identical values to newly created constraints automatically.
After installing, the tools appear in the 3D Viewport under the Rigging tab, split across two panels: Constraints and Bendy Bones. The Constraints panel has a Parameters section for setting the values of newly created constraints and an Operators section for adding constraints based on selection, organised by type such as Copy, Limit, Track, Curve, Mesh and Misc. The Bendy Bones panel assigns Auto, Absolute, Relative and Tangent handles at the Start and End of selected bones.
Included macros cover clearing all constraints from selected bones and symmetrizing bones to their mirror counterpart, with target bones symmetrized as well. The current listed version is 1.2.1.
Skip Redundant Steps In Rigging is best for blender riggers who want to build constraints and bendy bone handles from bone selections rather than typing target names.
Skip Redundant Steps In Rigging is completely free to download and use.
Skip Redundant Steps In Rigging places its tools in the 3D Viewport under the Rigging tab, on the right-hand tabs, after you run or install the script. You'll find two panels there: Constraints and Bendy Bones. The Constraints panel is split into a Parameters section for setting the values of newly created constraints and an Operators section for adding constraints based on your bone selection. The Bendy Bones panel handles the start and end handle types for selected bones.
Skip Redundant Steps In Rigging sets targets from your selection rather than by typing bone names. For most constraint types you select the source bones that receive a constraint, then select a target bone that becomes the target. Some constraints work differently: Limit Location, Limit Rotation, Limit Scale and Maintain Volume apply to all selected bones with no target needed, while the Armature constraint gives the last selected bone the constraint and uses the source bones as its targets. Newly created constraints can also be assigned identical parameter values automatically.
Skip Redundant Steps In Rigging keeps Curve and Mesh constraints in their own categories, which need at least a curve or mesh selected along with the armature. You can do this by selecting the curve or mesh first, then selecting the armatures before entering pose mode. Once set up, all selected bones receive the constraint. The Curve category includes Follow Path, Clamp To and Spline IK, while the Mesh category adds a Shrinkwrap constraint for that workflow.
Skip Redundant Steps In Rigging is listed here as free, so you can add it to Blender without a purchase. Licensing terms can change, though, so it's worth checking the developer's page for the current details before you rely on it in a production pipeline. The add-on itself is distributed as a set of scripts you run or install into Blender, after which the Constraints and Bendy Bones panels become available in the Rigging tab of the 3D Viewport.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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